MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Continue reading the article...
Neverwinter: An Interview
Lucky Day talks to Cryptic's Jack Emmert about their upcoming D&D "Online Multiplayer Game", Neverwinter.
» Read the article
Poll WatchDo you play Original Sin - Early Access?
Yes, I am
Thinking about it
No. Only on release
Never. Early access sucks
Not now, not on release
What's Original Sin?
Expected ReleasesJan: Pantheon
Elder Scrolls Online - News Roundup
ZeniMax Online has a few more updates updates on the website for Elder Scrolls Online. The first update is about upcoming community programs.
Now that ESO is live, you’ll be seeing some new recurring articles on the site. We’ll be digging into the community to feature guilds, create stories focused on Cyrodiil, share your favorite builds, uncover fascinating lore, and more. To get these programs rolling, we’ll need your input.
The second update is about a new video with Harry Partridge.
We’ve got some lighthearted fun to share with you today—Harry Partridge has a new video featuring ESO. Elder Scrolls fans have probably seen his work before in “The Elder Scrolls Adventures with the Dovahkids” or “Song of Skyrim,” so get ready to laugh again in “Back to Tamriel.” Enjoy!
The final update is the answers to their next Ask Us Anything about Craglorn.
Craglorn is coming, and since we released our recent trailer, everyone’s been talking. We’re thrilled to see all the discussions, and we want to weigh in with some answers to questions we’ve gathered from around the web. We hope you’ll enjoy this closer look at how Craglorn’s new features work.
Guild Wars 2 - First-Ever Feature Pack
NCSOFT and ArenaNet sent out a new press release about a new Feature Pack for Guild Wars 2. Here is the information straight from the press release.
Big Upgrades Come to Guild Wars 2 with First-Ever Feature Pack
Today’s release of the ‘April 2014 Feature Pack’ introduces biggest single update for new game features since the MMO’s launch
BRIGHTON, UK – 16th April, 2014: NCSOFT and ArenaNet, developer of the acclaimed Guild Wars franchise, today released the “April 2014 Feature Pack”, the first-ever Guild Wars 2 update dedicated exclusively to adding and enhancing game features for the award-winning MMO. The “Feature Pack” represents ArenaNet’s move towards releasing content updates that are focused on features and game systems. Going forward, these packs will be separate from the studio’s living world releases, which have primarily been the vehicle for introducing new storylines and story-driven game play. Just as with living world, feature packs and all new content added to Guild Wars 2 are available to players free of charge and without a subscription fee.
One of the biggest updates in ArenaNet’s highly anticipated inaugural “Feature Pack” is the introduction of a megaserver system. The system makes it easy for people to find game maps populated with friends, guild members and similar players. Other major new features in the pack include a new wardrobe system, dozens of new traits, and upgrades to PvP. The new content touches on game play, quality of life and social play, meaning what’s being implemented today promises to enhance the experience of every player in Guild Wars 2.
ArenaNet took a novel approach in introducing the pack, rolling out each major new upgrade individually and outlining what it means for players and the game. The studio created an “April 2014 Feature Pack” online hub where players could learn about changes in detail through videos, live streams and developer blog posts. While the site will remain live, the best way for players to experience just how much the “Feature Pack” will change the way they play Guild Wars 2 is to log in today.
Information aboutGuild Wars 2
Pantheon - Financial Situation
Visionary Realms has a new post on the the Pantheon: Rise of the Fallen blog that announces development will be slowing down due to low funding.
In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.
Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest. That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.
The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.
Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.
In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.
Release: In development
Elder Scrolls Online - Review @ PC Gamer
PC Gamer has a new review for Elder Scrolls Online, and awards the game with a score of 68/100. So you can see they find the game average at best.
My enthusiasm for The Elder Scrolls Online's competitive side doesn't stack up against the time I have spent feeling drained by drab questing or restricted by a world ensconced in fog. This is an MMORPG of moderate scope with a few good ideas and the resources invested in it seem sufficient to expect new dungeons, daily quests and armour sets to collect at a decent clip for the next couple of months. If you're tired of your current fantasy haunt and looking for somewhere to transfer your guild, this game may suit you for a time. For everyone else, though, I'd advise caution. There's no game that I'd be happy recommending on the basis that it's at best 'okay' for thirty-plus hours. 'Okay' isn't good enough when you're facing down this much of a premium, and I can't imagine paying a monthly fee to visit somewhere I've been many times before.
Diablo III: Reaper of Souls - Editorial @ EDGE
EDGE has new article were they talk about how they are still playing Diablo III: Reaper of Souls, and mentions the expansion has revitalised the action RPG game.
The fun of getting to play and experiment with new abilities and buffs as they unlock is what I’m always trying to recapture when I play Diablo, and finding the natural affinity between the Crusader’s Provoke (a taunt which earns a chunk of Wrath power but attracts a whole load of enemy attention) and Iron Skin, which absorbs half damage for a few seconds, hit the sweet spot. I was improving my game beyond the sheer numbers, and I imagined – hoped? – the random players I was running Adventure Mode with might have noticed.
They almost certainly didn’t, because of the quick-fire nature of Adventure Mode, which is Reaper of Souls’ final major addition to Diablo III. I certainly didn’t take much notice of what they were doing. Getting to zip from location to location has opened out Diablo III considerably, because you’re no longer tied to retreading the long path of the Acts any more. You’re instead taking on bounties by mopping up 100 mobs here, taking out an elite there, and getting rewards, including items you can use to open Nephalem Rifts, an intense gauntlet of mobs followed by a unique boss.
Along with the recent update, Reaper of Souls has completely revitalised Diablo III. Diablo has always been Blizzard’s casual game, but now it’s so much more bite-sized, perceivably attainable, and immediately rewarding. It’s enough to belie the incredible long-term challenge that lies underneath, and, well, I’m glad that’s hidden away, because I won’t be going there. Just the odd comfortable evening of friends, bounties, a Nephalem Rift and a glass of wine is all the Diablo III endgame I need.
Elder Scrolls Online - Interview @ PC Games Hardware
PC Games Hardware took the time to interview Game Director Matt Firor to as a few questions about his recently launched MMO Elder Scrolls Online.
PCGH: You've developed a completely new engine for TESO but started the development process with the HERO engine. Why did you chose to start working on a completely new engine?
Matt Firor: ESO is a hugely complex technical feat, so we needed literally years to build a stable game client and server infrastructure that was tuned to the needs of the game: tons of players on screen, very tolerant of network latency, etc. We wanted to get started on game basics while this was happening, so we licensed the Hero Engine, because it was perfect for what we needed at that time: easy to get up and running, easy to get art assets into the game and prototype how our content system would work. We then slowly swapped out Hero components with our own custom-tailored engine, starting with the server and network communications, then content creation tools, the client renderer, and the rest of the engine.
PCGH: Our first tests of the ESO Beta show that the engine does a very good job in regards to scaling up and down on high-end as well as more dated hardware. Can you describe the efforts you took to configure the engine so well that it now seems to work with many different hardware components?
Matt Firor: If you start with scalability in mind, it makes it much easier to develop a tolerant graphics engine. We do have a min spec, and the game looks very different on it than it does on a top-of-the-line rig. I love this, as I can play the game on my home or work PC at high-res, but can play when I'm on the road on my Macbook Air as well - it's a slightly different graphical game experience, but the basics are all there.
PCGH: Gamers like to compare ESO's graphics-wise with Skyrim a lot. Do you think that's fair given the fact that ESO is an MMORPG and Skyrim is a singleplayer-RPG?
Matt Firor: There's art style comparisons and there's engine comparisons. Our art style was created to be reminiscent of all the (modern) Elder Scrolls games, so players of Morrowind, Oblivion and Skyrim felt at home. That is mostly independent of engine requirements. But yes, you can tell that Skyrim was developed for the purpose of giving one player a really awesome graphical experience. With ESO, we have to be mindful that hundreds of players will have to be on screen at some point and the engine had to be built with that as a foundation, which led to the highly optimized engine we have today.
Card Hunter - Attack of the Artifacts Update
Blue Manchu sent a new press release with information Card Hunter has received a new content update that makes the game bigger, and better.
Card Hunter Gets Bigger, Better with Attack of the Artifacts
Deep beneath the smouldering Black Plume Mountain, three sentient artifacts plot and scheme. Many are the terrible monsters that they have recruited to their cause including otherworldly Thought Munchers, baffling Umber Bulks and swarming Plant Pygmies. Yes, it's the Attack of the Artifacts expansion for the award-winning Card Hunter with all new adventures, cards, monsters and more!
Attack of the Artifacts also introduces organised league play where players can pilot monster decks and explore challenging new multiplayer boards to win prizes including tasty Papa Manchu pizza, treasure chests and unique figures.
Card Hunter's first expansion set launches this month, bringing new depths to the game that was nominated for Best Debut at the Game Developers Choice Awards and accoladed as the most original game of 2014 by PC Gamer.
For more details: www.cardhunter.com/2014/04/attack-of-the-artifacts
Information aboutCard Hunter
SP/MP: Single + MP
Diablo III: Reaper of Souls - Interview @ Strategy Informer
Strategy Informer had the chance to interview Lead Producer Alex Mayberry to ask a few questions about the recently released Expansion Diablo III: Reaper of Souls.
Strategy Informer: This series has seen expansions before in Diablo 1 and 2. Have you taken any inspirations from those previous ones?
Alex Mayberry: We always look at Diablo 1 and 2. They're obviously the precursors to Diablo 3 so they're probably our first reference. But at the same time we don't just want to recreate what was done before, and we also wanna push the game in new directions so we have to play a balancing game between maintaining the legacy of Diablo 3 and at the same time broadening the universe and going in new directions. We try to keep a good eye on where we're going and where we've been. We also listen to the community. The community often reminds us of features of Diablo 1 and 2 that they like best. The lore, the community is amazingly caught up on the lore and story, so they're a great benefit to developing these expansions.
Strategy Informer: Diablo is a very PC-centered series. But Diablo 3 is coming to consoles, how would you say console development has affected future developments of Diablo?
Alex Mayberry: It doesn't really affect what we do on PC. The PC has always been the leading product. With that being said even before Diablo 3, even in the Diablo 1 and 2 days it's always been a game where you'd think “man this would look great on a console”. Even as a player I used to play anything that was even remotely Diablo like Baldur's Gate: Dark Alliance or Champions of Norrath, because I wanted that console experience. So it's really great for us to be able to put Diablo on the console, especially because even though it's the same content, they're on different platforms. Our goal has always been that Diablo on the console should feel like a console game, not like a PC game that got put on the console. Once you pick up that controller and start moving that character around, you realize it's the same game, but it feels very different. So that's kind of where we have to keep things in mind. The console experience, while pulling from the same content, they can't be clones of each other. We just have to be mindful of when we're developing games on the PC, of how that's going to translate to console or what problems that's gonna cause or what challenges that's gonna create for the console group. But it doesn't really negatively affect development of the PC game in any way.
Strategy Informer: What can we expect from Diablo in the future?
Alex Mayberry: At the end of a game there's always some features that didn't quite make it or weren't quite ready. So we're already planning out our first content patch for after Reaper of Souls ships. Nothing I can announce at this point. I will tell people to watch Josh Mosqueira's twitter (https://twitter.com/joshmosq), he likes to foreshadow things. Beyond that though we're developing our plans for over the coming year. What else we're gonna do after that first content patch. One of the things we're gonna do is wait a little bit because we want to get Reaper of Souls out, then we want to actually let the community sit with it for a while and we want to gage their reaction and find out what people like about it, what don't they like, what new things would they like to see, or see changed. That means we can plan out the long term future of Diablo 3, we can make sure we are staying in touch with the community and evolving the game in a direction players want.
Elder Scrolls Online - Craglorn Adventure Zone
ZeniMax Online has a new post on the Elder Scrolls Online webpage with a new video that previews the first Adventure Zone expansion called Craglorn.
Craglorn is the first coming to The Elder Scrolls Online. In this video, we give you a closer look at the zone and the adventures you and your allies will have there. Don't miss the information about our new 12-player Trials!
Elder Scrolls Online - 30 Days Free Subscription
Thanks to froum member Domein we have news that ZeniMaxOnline won't honor the free 30 Days Free Subscription unless you pay for 30 more days in advance.
Why am I being asked to pay for a subscription? I thought I got 30 days free.
All players are required to set up and choose a subscription plan starting on Sunday, April 6th.
The 30 days of free game time are granted to all players who fill out their billing information and select a subscription plan.
For credit cards, debit cards, and PayPal, there is no charge made until after the included 30 days of game time has expired. For these payment methods, there is an authorization check performed to ensure the payment method is valid. Players may see a temporary account authorization hold put on funds in their account while the verification completes. Usually, this authorization hold lasts a short period of time before being removed. The duration of this hold can vary from bank to bank.
Apparently some gamers are not happy, and made their feelings clear on the forum. I don't play many MMO's so what do guys think about this?
Elder Scrolls Online - Editorial @ Leviathyn
Leviathyn has a new article for the recently released MMO Elder Scrolls Online that calls the game a Single Player’s MMO. So read the link, and share your opinions below.
I know this is not going to please everyone, and cries of disappointment are already formulating across the internet from MMO purists. The Elder Scrolls Online does not feel like an MMO. So if that’s what you are looking for, there are much better options to whet your appetite. The game feels more like Skyrim with other people running around, than it does World of Warcraft. But for me, this is okay. The Elder Scrolls Online provides you with a gorgeous world full of interesting characters and strange beasts, and allows you to do this with friends if you would like. The MMO part really does seem secondary in The Elder Scrolls online. In my first 15 hours of play I have not interacted with anyone, rather than help a passerby fight a nearby mudcrab as I initially scrambled onto the beach. I have done no fetch quests, have not escorted any players, or killed enemies for hours on end to grind for experience points.
Instead I have approached the game like I would any other title in The Elder Scrolls Series. I have explored, done quests, and crafted items. The option is there for me to interact and team up with my fellow players, and it is always nice to know I am a click away from asking someone to help me with a problem rather than loading up a FAQ. But The Elder Scrolls Online will not force its online components onto you. Maybe things will be a bit different as I approach the dungeons of the end game, but for now I am perfectly content to explore Tamriel in The Elder Scrolls Online solo. To me, Zenimax has crafted the absolute perfect game for Elder Scrolls/Single Player game enthusiasts, and I am loving my time so far in the world of The Elder Scrolls Online.
Elder Scrolls Online - Now Available
BETHESDA SOFTWORKS LAUNCHES THE ELDER SCROLLS ONLINE
Latest Game in Award-Winning Franchise Hits Stores and Digital Retailers Across the Globe
April 4, 2014 (Rockville, MD) – Bethesda Softworks, a ZeniMax Media company, today announced that The Elder Scrolls Online is now available for PC and Mac at retailers worldwide and on the official online store. Developed by ZeniMax Online Studios, The Elder Scrolls Online is the latest chapter in the award-winning franchise and brings the legendary experience online for the first time.
The Elder Scrolls Online allows gamers to choose their own style of play as they embark upon an epic adventure across all of Tamriel. Players can adventure alone on heroic quests as in previous Elder Scrolls games, explore the huge, rich world with a few friends, or join with hundreds of others in massive Player vs. Player (PvP) battles to save the Empire.
“We are grateful for the overwhelming response to The Elder Scrolls Online,” said Matt Firor, Game Director of The Elder Scrolls Online. “With 5 million people registered for beta, it’s clear that a large number of fans are eager to jump online and experience everything the game has to offer. We couldn’t be more excited to get it into everyone’s hands.”
The Elder Scrolls Online was named Best Role Playing Game at E3 2013 by the Game Critics, a panel of leading North American media outlets, and is considered one of the industry’s most anticipated titles for 2014. The previous chapter in this franchise was The Elder Scrolls V: Skyrim® which was released in November 2011 and enjoyed worldwide critical and commercial success. As the sequel to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of ‘Game of the Year’ awards and sold over 20 million copies.
In addition to today’s PC and Mac release, The Elder Scrolls Online is in development for the PlayStation®4 system, and Xbox One®, the all-in-one games and entertainment system from Microsoft. The Elder Scrolls Online has been rated M for Mature by the ESRB For more information on The Elder Scrolls Online visit http://elderscrollsonline.com.
Diablo III: Reaper of Souls - 2.7 Million Players
Blizzard Entertainment has released a new press release with information that Diablo III: Reaper of Souls has 2.7 million people playing the game since its launch.
DEATH BREATHES NEW LIFE INTO SANCTUARY
More than 2.7 million players join the crusade against the Angel of Death with the launch of Diablo® III: Reaper of SoulsTM
PARIS, France—April 3, 2014— Malthael claimed that no one could stop Death . . . actually, Diablo® III players have already stopped Death more than 1.5 million times and counting. On March 25, players the world over launched a crusade against the fallen angel with the release of Diablo III: Reaper of Souls™ for Windows® and Mac®. As of the first week of the expansion’s availability, more than 2.7 million copies have sold-through online and at retailers worldwide.*
Players, community personalities, and members of the press joined Blizzard to celebrate the expansion’s release on the evening of March 24 at launch parties in Seoul, Taipei, Warsaw, Stockholm, and Los Angeles. The icy grasp of the Angel of Death reached players around the world through live streams from several of the events, with total Diablo III views on Twitch on launch day alone exceeding 2.4 million.†
“With Reaper of Souls, we wanted to emphasize all the things that Diablo gamers have always loved about the series, from the dark gothic setting to the piles and piles of epic loot,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re excited to see that players are enjoying the changes we’ve made to the game, and we look forward to achieving our Paragon levels alongside everyone else in the weeks and months ahead.”
Reaper of Souls continues the Diablo III story with a challenging new act that takes players from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress, culminating in an epic battle with Malthael, the Angel of Death. The expansion also adds the unstoppable Crusader class to Diablo III’s roster of heroes, and increases the game’s level cap to 70, adding several powerful spells and abilities for the original five hero classes.
Elder Scrolls Online - Reviews In Progress
Here are a few reviews in progress for The Elder Scrolls Online. They are in progress as it apparently takes a bit more time to review an online game and I guess they need to write something every now and then. Anyway, if you need some impressions before deciding to enter, perhaps these will help.
At this time, I can safely recommend The Elder Scrolls Online to people who are both fans of traditional MMOs and Elder Scrolls in general -- everyone else should probably pick it up on a sale or wait and see how the subscription fee system fares. Stay tuned as we cover The Elder Scrolls Online throughout the launch -- next on Friday evening after testing out roughly a week of the live environment and the launch-day festivities (or wait queues).
This sense of exploration extends to smaller things as well, such as the skyshards scattered throughout the world that grant you an extra skill point if you gather three of them (and thus smartly downplaying the importance of leveling so players don't rush through). Treasure chests dot the world plentifully, and since many of them hold meaningful rewards, making it worth it to stop and see what goodies emerge. It's such a nice change of pace from the frantic rushes you find in other MMOs these days, where people just want to speed through the content with little care about their surroundings.
So far, The Elder Scrolls Online surpassed my expectations. If you are a fan of The Elder Scrolls series and love everything about it, The Elder Scrolls Online will please you as it has everything that you love in an ES game. It may not be your traditional MMO that you are accustomed to, but what Zenimax did in this game makes it stand out from the rest of the competition. Let’s wait until I hit the end-game for the final verdict but as it stands right now, the game is enjoyable and I can see myself playing this game for a long time coming.
Diablo III: Reaper of Souls - Interview
Lead Character Artist Paul Warzecha was interviewed on Black Panel to answer a gre questions about the recently released expansion Diablo III: Reaper of Souls.
The release of the new expansion, Reaper of Souls, hot on the heels of the most recent patch, commonly referred to as Loot 2.0, has been hailed as a rebirth of the series. It is clear that fans have a certain level of expectation when it comes to the Diablo series and Reaper seems to be breathing new life into what should have been a shining jewel in developer Blizzard’s crown. I began to wonder what features it had that were achieving such standards and, luckily, Lead Character Artist Paul Warzecha was on hand to answer my questions.
Elder Scrolls Online - Cyrodiil Campaign Names
ZeniMax Online has a new post on the Elder Scrolls Online webpage with details about the Cyrodiil campaign names the game will use for PvP.
Cyrodiil Campaign Names
Early Access begins this weekend! Are you looking forward to your first steps in Cyrodiil? We’re preparing the battlefield right now, and before you know it you’ll be on the front lines, driving the enemy forces from their keeps in massive conflicts. PvP is even more fun when you can organize ahead of time, so we’re releasing the names of the North American and European campaigns that will be open when Early Access starts. Each name represents two campaigns, one on the NA megaserver and one on the EU megasever:
- Auriel's Bow
- Skull Crusher
Choose yours and get ready to charge into the fray during Early Access! You can start participating in the Alliance War at level 10, and at that time you’ll be able to select your home campaign. Find out where your guild and friends will be fighting and join up with them! You can become a guest in other campaigns, and you can change your home campaign later for Alliance Points if you wish.
Don’t forget that you can still pre-order to get your Explorer’s Pack and Early Access—it’s not too late yet. We can’t wait to see you in Cyrodiil.
Diablo III: Reaper of Souls - Video Interview
GamerHub TV had the chance to interview Senior Technical Designer Wyatt Cheng, and ask a few questions about Diablo III: Reaper of Souls.
Blizzard Senior Technical Designer Wyatt Cheng discusses Diablo III: Reaper of Souls in this exclusive interview from the launch event in Los Angeles.
Landmark - Time for Closed Beta
Everquest Next Landmark has ben renamed to just Landmark, and Senior Producer Terry Michaels has also posted the next Producer's Letter video about the Beta.
First off, a bit of housekeeping. We are changing the name of the game… literally. The game is no longer called EverQuest Next Landmark. We are now just Landmark. You may be asking, “Why the change?” Answer: To a lot of people, having EverQuest in the name immediately implies a fantasy game. Landmark is anything you can imagine. Removing EverQuest Next seemed the best. This doesn’t change anything we’ve said about Landmark or EverQuest Next. All the details of the games are still the same. We’re still using Landmark to build EverQuest Next – and we’ll still have areas dedicated to EQN. We’re just simplifying the name and making it easier to understand that the games are different from one another
Release: In development
Elder Scrolls Online - News Roundup
ZeniMax Online has three new updates on the website for Elder Scrolls Online. The first update is a recap of the recent Reddit AMA with more infomation on the game.
Last Thursday, the ESO subreddit hosted our first official AMA (Ask me Anything). Game Director Matt Firor, Creative Director Paul Sage, Lead Gameplay Designer Nick Konkle, and Lead PvP Designer Brian Wheeler all sat down to field live questions from the community, sharing lots of great information about the game and our upcoming launch. Today, we’ve gathered up some of the most interesting answers here, just in case you missed anything. If you want to read the AMA in its entirety, you can find it right here.
The second update is about more information about Early Access, and a Launch FAQ.
We’re ready! Are you? Early Access and launch for The Elder Scrolls Online on PC and Mac are approaching fast, so we’ve gathered up the answers to some questions you might have about them. Give this Q&A a read for some important information. If you want to know something we haven’t covered here, check out our customer support center—we’ll be happy to help you out.
The third and final update talks about content for veteran players.
When your character in ESO reaches level 50, the journey isn’t over. You’ll continue your exploration of Tamriel, earning Veteran Ranks and taking on even greater challenges. To explain more, we present Creative Director Paul Sage’s description of veteran content, including a bit about Craglorn, our upcoming Adventure Zone. Read on and find out what’s in store for you.
Pantheon - The Taurokian Race
Visionary Realms released information in a press release about a new playable race in their MMO Pantheon: Rise of the Fallen. So without further ado here are the details.
The Taurokian - A Playable Race in Pantheon: Rise of the Fallen
Visionary Realms, Inc. is pleased to announce today that the Taurokian has been added to the lineup of playable races for Pantheon: Rise of the Fallen.
The minotaur-like race is a large one, considered to be frenzied fighters by the rest of the populace. They were once removed from Terminus, but they have now returned and are ready to fight for supremacy, even prepared to take on the mighty ogres.
From the Taurokian page:
"Their martial prowess originated from their culture that was steeped in brutal warfare and ritualistic dark arts. They learned to master the secrets of steel and iron, forging some of the finest armor and weapons ever wielded on Terminus. The taurokian warriors are known for their strength, speed and frenzied charging ability that they would often use to gore large formations of troops."
The Taurokian is the sixth confirmed race for Pantheon's launch, estimated to be arriving in 2017.
Release: In development
Elder Scrolls Online - Editorial @ EDGE
Edge posted a new article for Elder Scrolls Online were they talk about the biggest problem of the MMO. They think it's because the MMO invites comparisons to Skyrim.
The Elder Scrolls Online isn’t Skyrim. It looks older, sounds older, and plays like it’s older than 2011’s award-winning RPG. It’s a different game from a different team, a team that would probably prefer its game to be judged as a separate entity. Zenimax Online’s Matt Firor has said on multiple occasions that TESO is its own game, with its own aims and ambitions. That’s fair enough from the perspective of the MMOG veteran for whom the famous licence is of passing interest. But it would be wrong to think that comparisons with Skyrim won’t be rife or won’t matter, and this is no Skyrim.
Everquest Next - Video Interview @ GamerHubTV
Information aboutEverquest Next
Release: In development
Diablo III: Reaper of Souls - Videos & Reviews
Diablo III: Reaper of Souls was released yesterday and as we all know that means the reviews will follow. I managed to find two new interview videos, and six reviews.
So to get started VG 24/7 has two new interview videos about what you can expect to play in the next game act, and talks about the auction house closure.
Diablo 3′s first expansion, Reaper of Souls, hits Mac and PC this week. In the video below, lead producer Alex Mayberry chats with Sam about what’s changed in Sanctuary.
The second video below goes further into nitty-gritties, as Mayberry explains precisely why Diablo 3′s successful but divisive Auction House got the chop.
And for the next part I found six new reviews that are all positive.
Forbes - No Score
If you hated Diablo 3 at launch, it’s hard to blame you, but the console version was a blast and the PC version has been patched into a game that’s 100% more fun than the alpha test version released two years ago for retail. Give it another shot if you gave it up, it might surprise you.
Cheatcc - 3.6/5
In short, if you weren’t a huge Diablo III fan then Reaper of Souls won’t change your mind. However, if you enjoyed the original then Reaper of Souls adds a new class, several new environments, and a bunch of replay value. Just be warned, the plot isn’t the greatest and you’ll likely have to purchase another expansion in the future to finally see some sort of satisfying conclusion.
Inside Gaming Daily - 8/10
With so many changes to the core game the Diablo III experience today is very different from even a few months after its launch. For mercenaries everywhere, the loot upgrades are probably enough to justify diving back in to this deeply depressing storyline. If you always thought Diablo was “not for you” then move along, nothing to see here.
MMORPG - 8.5/10
Diablo III: Reaper of Souls is the game that should have been released two years ago. Even saying that, waiting patiently for this past couple of years, it was well worth it. The inclusion of Loot 2.0, Paragon points, Adventure Mode, and the Crusader has made Diablo III a bright and shiny new game that has finally earned that 8.5 we assigned to it two years ago.
GamesRadar - 4/5
Though Reaper of Souls' story additions feel too open-ended, the new Crusader class and Adventure Mode go a long way towards revitalizing Diablo's inherently fun and addictive core gameplay.
Gamingtrend - 9/10
It doesn’t take but a glance upwards at the last near-1500 words to see that Reaper of Souls is far more than a single character and a new chapter expansion. So much has changed, and literally all for the better. By taking the chains off of the game mechanics, removing the disruptive Auction House, and refining the game mechanics that serve as the base of Diablo III, Reaper of Souls is finally the loot-grabbing adventure we all wanted.
Diablo III: Reaper of Souls - Live
Just in case you weren't aware of this; The Diablo III expansion Reaper of Souls has gone live today. Here is what you can get if you purchase it in one of its incarnations.
Epic new chapter in Blizzard Entertainment's critically acclaimed Diablo® series NOW LIVE
Take up the blessed arms and impenetrable shield of the mighty Crusader and explore the world of Sanctuary like never before
PARIS, France-March 25, 2014- The time has come for the greatest heroes of the mortal realm to answer the call to arms and join the crusade against death itself. Diablo® III: Reaper of SoulsTM is now live and ready to challenge Windows® and Mac® gamers around the world.
In Reaper of Souls, the five valiant heroes from Diablo III-Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard-are joined by a new champion: the Crusader. Clad head to toe in fortified armor, the Crusader is an unstoppable force of righteous destruction who channels the power of divine wrath to visit retribution upon his demonic quarry.
Reaper of Souls adds a challenging new act to Diablo III in which players will embark on a dark and perilous journey through terrifying landscapes; explore the legendary city of Westmarch; and slay countless minions, each hell-bent on bringing their heroic quest to a grisly end. The adventure culminates in a climactic confrontation with Malthael, the Angel of Death, whose twisted designs spell ruin for the innocent people of Sanctuary.
"Together with the new loot experience we added to the game, Reaper of Souls improves on Diablo III in countless ways," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Players returning to Sanctuary will find a darker, more engaging, and much more rewarding experience awaiting them."
A recent free update to Diablo III on Windows and Mac introduced a host of new game features, including a major revamp of the game's loot system, an expanded Paragon progression system for max-level characters, and expanded social tools in the form of Clans and Communities. With the purchase of Reaper of Souls, players will gain access to game-changing new features and highly replayable content, including:
- Act V: A dark and terrifying chapter sending players on a final confrontation with death itself
- The Crusader: A new playable hero-a veritable war machine made human
- Level Cap to 70: Formidable new spells and abilities that take players to new heights of power
- Adventure Mode: A new game mode that gives players the freedom to go anywhere and slay anything
- Bounties: Randomized objectives that reward players in new ways for exploring Sanctuary
- Nephalem Rifts: Fully randomized dungeons offering endless replayability and heaps of loot
- The Mystic: A powerful new artisan who provides heroes with loot-customization options
All of this new content comes with the Reaper of Souls Standard Edition (available in physical and digital versions). Players also have the option to upgrade to the Digital Deluxe Edition, which contains a wealth of in-game bonuses:
- Exclusive helm- and weapon-transmogrification recipes for players to distinguish their characters among the champions of Sanctuary
- A Spectral Hound minion players can summon to keep their adventurers company on their epic journey
- Three additional character slots to accommodate new heroes
- A World of Warcraft® in-game companion pet, the Treasure Goblin, ready to compete in Pet Battles
- A set of StarCraft® II Crusader-themed Battle.net® portraits and Malthael-themed decals
The Reaper of Souls retail-exclusive Collector's Edition comes fully-equipped with all of the bonus items from the Digital Deluxe Edition and also includes a gorgeous full-color hardcover art book, a behind-the-scenes Blu-ray/DVD two-disc set, and a mouse pad bearing the impenetrable visage of Malthael, the Angel of Death. The Collector's Edition is available at select retailers. Players should check their local retailer for details and availability, as supplies are limited.
As an added bonus, anyone who buys Reaper of Souls will receive one or more Expert Card Packs (depending on which version of the expansion is purchased) for Blizzard Entertainment's recently launched digital strategy card game, HearthstoneTM: Heroes of WarcraftTM. Read this blog post for further details.
Reaper of Souls is available for purchase in retail stores throughout the U.S., Canada, Europe, South Korea, Australia, New Zealand, Southeast Asia, Taiwan, Hong Kong, and Macau, as well as digitally around the world via the game's official website (http://www.diablo3.com/reaper). The expansion will launch in Russia and the CIS, and at retail stores in Mexico, Chile, and Brazil, on April 15. Reaper of Souls has been fully localized in English, German, French, Latin American Spanish, European Spanish, Korean, Traditional Chinese, Russian, Italian, Polish, and Brazilian Portuguese.
For more information on Reaper of Souls for Windows and Mac and to purchase your copy, visit http://www.diablo3.com/reaper.
Diablo III: Reaper of Souls - Interview
Lead Character Designer Paul Warzecha was interviewed on Leviathyn to answer a few question about Diablo III: Reaper of Souls.
While the biggest announcement of the night was definitely the launch of the Australian Diablo 3 servers, it wasn’t the only surprise of the night with attendees of the event not only able to get their hands on the new expansion but also receiving a free copy of the collector’s edition of Reaper of Souls. That said, the centerpiece of the night was definitely the presentation and Q&A with the lead character designer of the game, Paul Warzecha.
Warzecha opened with a talk and demonstration that gave us an awesome look into the internal process of character design that brings gamers not just the heroes of sanctuary but also the many villains and monsters that inhabit it. He then went on to answer a number of questions from the audience as well as the Australian Diablo 3 community at large.
The first question that came up asked Warzecha a bit about his role as Lead Character Designer and what his favorite contribution since joining the Diablo 3 team in 2008 had been. Warzecha confessed that while “It’s hard to say a specific character but I will say that because I do lead the team I don’t necessarily have as much time to work on all but the really small things – so it’ll be things like the piranhas for the Witch Doctor that I work on.”
Elder Scrolls Online - Launch Details
Gamer Headlines has information from a recent AMA on Reddit with the game’s director Matt Firor, Creative Director Paul Sage, Lead Gameplay Designer Nick Konkle and Lead PvP Designer Brian Wheeler. Part of the AMA talked about trh games launch.
Those who pre-ordered the Imperial Edition or the Digital Standard Edition from the ESO store will be able to access the game on March 30 at these times:
- North America: 7 a.m. EDT
- UK: Noon WEST
- Central Europe: 1 p.m CEST
- Sydney: 10 p.m. AEDT
- Singapore: 7 p.m. SGT
All other pre-order customers will get access on April 1 at these times:
- North America: 7 a.m. EDT
- UK: Noon WEST
- Central Europe: 1 p.m. CEST
- Sydney: 10 p.m. AEDT
- Singapore: 7 p.m. SGT
Finally, everyone else will get in on the official release date of April 4 at these times:
- North America: 7 p.m. EDT (the night before)
- UK: Midnight WEST
- Central Europe: 1 a.m. CEST
- Sydney: 10 a.m. AEDT
- Singapore: 7 a.m. SGT
The developers also touched on a few more key points:
- Beta players do not need to create a new account, but all beta characters have been deleted.
- The faster-moving opening quests from the later versions of the beta will be used in the official game, so re-rolling shouldn’t be too rough (players can still skip “The Island.”
- The client used in the beta can be used for the official game. Just update it and go.
- There are several fixes coming for in-game issues regarding Guilds, Traits, PvP, and quest bugs. No exact timetable was given, but the developers said “at launch or soon after.”
- Players will have the option of joining overflow servers if a login queue forms. These overflow servers don’t have the social features enabled.
The Elder Scrolls Online will release on April 4 for PC and Mac users. A slightly altered version is set to release for Xbox One and PS4 in June.
Diablo III: Reaper of Souls - Video Interview
Diablo III: Reaper of Souls - Launch Preparation
Diablo III: Reaper of Souls will be out on March 25th. To help old and new players Blizzard has released details on Battle.net about the launch day.
The launch of Diablo III: Reaper of Souls™ is just around corner! To make sure you're ready to Leap right into the action on March 25, we've put together a launch day guide so you'll know what to expect, how best to prepare, and when you’ll be able to jump in and start playing.