MMORPG General News
In Defense of the Subscription-Based MMO
Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
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MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Read the article
Poll WatchWill You Be Playing DA:I In November?
Yes Already Pre-ordered
Maybe It Depends on Reviews
I'll Wait For a Cheap Sale
No I will Not Be Playing DA:I in November
Never Played Any Dragon Age Game
Expected ReleasesJan: Pantheon
SW:TOR - History & Lore of Revan
Swtor Strategies posted a new video that shares the history & Lore of Revan for TOR.
have uploaded an excellent video about on History, Lore & Facts about one of the most iconic characters in the Star Wars Universe – REVAN. The video also includes Biographies of Theron & Lana prior to SWTOR 3.0.
Elder Scrolls Online - The Road Ahead #6
The Elder Scrolls Online has another The Road Ahead update on the games website with more information on future fixes, and other updates from Game Director Matt Firor.
he Road Ahead - October 16
Greetings, everyone, and welcome to another Road Ahead update. This month I’ll talk about where the game is right now with Update 4 out in the wild, what you’ll see soon in Update 5, and remind you all that we’d love to have you log into the PTS to test upcoming content—especially now that we’ve been able to provide character copies from the North American megaserver. In the future, we hope to make characters from the EU megaserver available on the PTS, so stay tuned for updates. We’re also still hard at work on the console versions of the game—we look forward to sharing more info about them soon.
Update 4, which brought the Upper Craglorn region, a new Trial, and the Dragonstar Arena (and plenty of other fixes and improvements), has been available to everyone on the live servers for about four weeks now, and we appreciate everyone who helped us troubleshoot some issues that cropped up when the update went out. We deployed a series of hotfixes over the first week Update 4 was live to address those problems, and your feedback helped us find and correct them quickly.
What’s Coming in Update 5
Update 5 is on the PTS and ready for testing right now! It’s a big update that contains a Veteran Dungeon, a new system of repeatable Pledges and Writs for dungeons and crafting, our new facial animation system and fixes for player separation when questing in a group. Here are some more details:
- A new Veteran Dungeon: City of Ash continues the dungeon’s story and introduces dangerous new challenges for your group.
- The new facial animation system makes NPCs far more lifelike during conversations.
- Repeatable Pledges: The Undaunted now reward players once a day for specific dungeon runs with special loot and trophies.
- Repeatable Writs: You’ll be able to obtain certification in your crafting skills and then complete Writs for inspiration, materials, and special Survey Reports that will lead you to high-yield harvesting nodes.
- Dungeon level scaling: Dungeons’ enemies and rewards will scale to the level of the group leader, giving you more chances to group up, experience a challenge, and get appropriate rewards.
- More player separation fixes: More quests will be streamlined so you aren’t separated from your group members as often while adventuring.
Those are the main highlights of Update 5, but much more is coming, including the new Dwemer crafting style, a new item set to craft, chat bubbles, and our continued effort to expand delves throughout the game. And, of course, the update will bring plenty of bug fixes and other improvements. Check out the full patch notes here to see all the changes.
Pantheon - New Video Posted on Website
Visionary Realms released a new work-in-progress video for Pantheon.
Pantheon: Rise of the Fallen is a High Fantasy themed Massively Multiplayer Role Playing game (MMORPG) with a heavy focus on character development, an immersive world, and player interdependence (grouping). It is being developed by Visionary Realms, Inc., a lean and mean volunteer team. We are targeting a ‘niche’ audience who wants more of a challenge, with a mixture of classic MMO mechanics and modern ideas.
This October 2014 video shows our latest development progress, including:
- Database-driven NPC population
- New zones
- Combat and exploration
- Original music, atmospheres and sound effects.
You are encouraged to watch the August update video to see how much measurable forward progress has occurred since then. We are in full-on development mode. More videos coming soon!
Warlords of Draenor - Interview Roundup
If any of you are still playing World of Warcraft then I have a two new interviews I found this week you might be interested in reading. The first interview is from Eurogamer.
At the end of last week, we had a chance to speak with lead designer Ion Hazzikostas, and ask whether this pruning of content - viewed alongside the historical simplification of systems like character talent trees - justifies community concerns that the game is being simplified just a little too much.
"Yeah this is something I see and hear - the dumbing down complaints. The reality is that I think there's more depth to playing WOW - and to excelling in WOW - than ever before," he says. "If the game was dumbed down, you wouldn't see the best arena players in the world standing so consistently above even the people who are above the top one per cent. You wouldn't see the same handful of guilds consistently crushing their competition in the top 100. There's tremendous room to be skilful - to customise your character and engage in these systems.
The second interview if from Ausgamers with Blizzard's Tom Chilton.
AusGamers: My first impression, when I first saw Warlords of Draenor, was the feeling that World of Warcraft was really going back to its roots and rediscovering or reintroducing that real traditional Warcraft feeling to the series. And I’ve noticed quite a few other people who haven’t even played for years are looking at coming back for just that reason, so its definitely struck a chord. I was just wondering, was that always the plan? To do a kind of return, of sorts, to those oldschool Warcraft characters, for the 10th anniversary and everything?
Tom Chilton: Yeah, it certainly was. I mean the 10th anniversary was part of it, but its also the fact that we knew when we were doing Mists of Pandaria that we were very deliberately going with a different theme. And we did that because we had done multiple expansions that were very Warcraft-y, build up and destroy the world kind of stuff, and we really wanted to do something that was a bit more adventure-y. And I can imagine us doing that again at some point in the future, because you need those things to break up the pacing, but certainly coming back to these really core Warcraft themes for this expansion was very deliberate.
SW:TOR - New PVP Content & Coin Bundle
SWTOR Strategies has two new articles with information for the MMO game. The first article is about a new Cartel Coin bundle on Amazon. You also get an exclusive item.
If you are looking to get some cartel coins, it’s always better to buy in bulk. Now EA has put out a deal that you don’t want to miss. It was just released at the end of September and we don’t know if it will be permanent or something they only offer for a short time but it does come with a cool, unique, exclusive in-game item.
The second article is about new PVP content in the next patch.
We have heard a lot of talk about SWTOR and the new content coming out recently. Fans are hyped up about all the good stuff coming with 3.0 but one player on the forums asked something that I was also thinking: Can we expect to see any PvP content or news any time soon. While SWTOR isn’t marketed as a PvP game, it does still have those elements to it and some players really like it so it would be great to see Bioware do a little more in this area to keep things fun and interesting.
Pantheon - Seeking World Builders
Visionary Realms has a new post on the Pantheon: Rise of the Fallen website they're looking to hire a few more Experienced World Builders/Level Designers.
Seeking World Builders
Looking for Volunteer Experienced World Builders/Level Designers.
• Must have experience building both outdoor and indoor levels.
• Must have C# scripting knowledge as it relates to Unity.
• Be able to balance game performance with aesthetics.
• Able to take creative direction but also capable of expressing their own creativity when building a zone.
• Must have experience using the following tools:
-World Machine or L3DT
Please email a link to your portfolio and resume to email@example.com
SW:TOR - Shadow of Revan Expansion
Seems I was correct in the last news-bit as the new expansion for Star Wars: The Old Republic is about the return of Revan . Here are the new details from Bioware.
THE SAGA CONTINUES IN Star Wars: THE OLD REPUBLIC WITH SHADOW OF REVAN, AN ALL-NEW DIGITAL EXPANSION
Revan Returns in a New Story-Driven Expansion with Five New Levels of Adventure - Launching December 9. Pre-Order by November 2 to Secure Early Access and Exclusive Grand Statue of Revan
AUSTIN, Texas – October 6, 2014 – Prepare to face Revan, one of the galaxy’s most revered characters, in the latest story-driven adventure from Star Wars™: The Old Republic™. BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), and LucasArts have announced a brand-new digital expansion, Shadow of Revan, coming December 9, 2014. Shadow of Revan offers five new levels of story-driven missions, an increased level cap of 60, new worlds to explore, high-level multiplayer Flashpoints and Operations to join with friends in dynamic challenges and much more. Plus, for a limited-time, all Subscribers who pre-order receive a Class Experience Boost, offering players 12x experience gain through Level 55 with the opportunity to immerse themselves exclusively in exciting class story missions, but only through December 1, 2014.
In Shadow of Revan, a long-hidden sect of extremists has emerged from the ongoing war between the Sith Empire and the Galactic Republic. This group is led by Revan, the former hero of the Jedi Civil War. These fanatical “Revanites” are gathering an army with an apocalyptic plan that will leave the Republic and the Empire in ashes. Players will prepare to face Revan and adventure alongside a host of intriguing characters, including Theron Shan, Lana Beniko, and Jakarro the Wookiee.
Thank you Alrik for the link.
Elder Scrolls Online - Loyalty Program Begins
The Skyrim Fansite has news the ESO subscriber Loyalty Program has started.
ESO Subscriber Loyalty Program Begins Today
This afternoon, The Elder Scrolls Online declared that the ESO subscriber loyalty program officially begins. Emails were sent to all active subscribers. The loyalty program, first revealed last month, basically rewards members with special in-game items. The first reward is an Ice Wraith vanity pet known as the “High Hrothgar Wraith.” Pets are being sent out today via in-game mail, but the ESO devs caution that it may take a few days to receive the reward.
ESO Subscriber Loyalty Program
To become a member of the ESO subscriber loyalty program, players must:
- Have an active ESO subscription,
- Have been subscribed for three months (excluding game time included with the initial purchase of The Elder Scrolls Online and any additional complimentary game time).
The program will be expanding over time, and future rewards will be sent to members subscribed for six months. At this time, specific rewards haven’t been revealed. Stay tuned for future announcements.
Pantheon - Updated Atlas & Screenshots
Visionary Realms posted two new updates for Pantheon: Rise of the Fallen this week. The first post talks about an updated game Atlas.
Updated the atlas of Terminus. The map now shows some of the areas and names that are either complete or under development.
The second post shares a few Screenshots of the improved GUI.
Here are some new very-in-progress screenshots, including the first glimpse at our new but VERY early (but semi-functional) UI. You can also see some gameplay going on if you read through the text box. If you have any questions as to what you are seeing, let me know. We're making some serious progress and having a blast of time doing it. Enjoy!
Guild Wars 2 - Free One Week Trial
ArenaNet is now offering a full week of free playtime for Guild Wars 2.
For a limited time, play Guild Wars 2 for free and experience why Guild Wars 2 is the fastest selling MMO in history!
The free trial begins at 12 a.m. PDT September 25, 2014 and ends at 11:59 p.m. PDT October 1, 2014.
We’ve opened up free trial account registration, so you can create an account now, download the game, and get ready to explore the world of Tyria on September 25!
If you participated in an earlier Guild Wars 2 free trial, you’re invited and your existing account will work for this trial too. Download the game now!
Information aboutGuild Wars 2
RPGWatch Feature - In Defense of the Subscription-Based MMO
Aubrielle has written an opinion editorial about why she feels subscription-based MMOs have a lot going for them compared to F2P MMOs.
When the dragon appears, we charge out of the gates and into the blinding snow. A horde of names and robes and armor surge north, ready to destroy the malicious creature for its XP. There's no goofing around, nobody jumping up and down like an idiot. There's no immersion breaking screen names like "xXPwnN00bsXx", no teenage boys awkwardly trying to gain the approval of their peers by spamming chat with hate and slurs. It's just us - the serious players and the mobs. The mobs don't stand a chance, because the players are working as a team.
It just flows like that. Nobody needs to point it out or ask for it to happen. We're all on the same wavelength. As one of the few healers around, I look for players taking a lot of damage, and I hone in on an archer. They're dealing a lot of damage, but they're also taking a lot, and it's not because they're being foolish. It's just a hard fight. I keep them in my sights, healing as needed, and they take time out of the busy, dangerous battle to thank me. After our horde triumphantly slays the dragon, we disperse. Most will remain together, headed south as a set of teams to look for more events to grind. The archer I looked after asks if they can follow me south, joining me to grind those events. We don't talk all that much, but when we do, there's grammar and politeness. I log off that night with a new friend on my list, and so it goes.
Information aboutMMORPG News
Release: In development
SW:TOR - The Return of Revan
Elder Scrolls Online - Update 4 Released
ZeniMax Online has released Update #4 for Elder Scrolls Online. I also have a new video of the Dragonstar Arena introduced in the new patch.
Update 4 is now available on both the North American and European megaserver, and there’s a ton to see in it! The roads to Upper Craglorn are open, and new quests, delves, and the conclusion of the Celestial storyline are all waiting for your group to explore. Visit Dragonstar and prepare to take on the Scaled Court and their new monstrosities.
A new Trial, Sanctum Ophidia, is open. In it, you’ll take the fight right to the heart of the Scaled Court, battling the deadliest among their ranks, including the Celestial Serpent itself. Vanquish it, and you and your allies will enjoy great renown—and great loot.
Let’s not forget the Dragonstar Arena! This entirely new type of challenge is designed for four Veteran players, and will put your skills to the test. Can you survive waves of dangerous enemies and hazardous conditions to prove yourself a champion? With ten arenas in both Normal and Veteran Mode, there’s plenty of blood sport just waiting for the brave.
Of course, there’s much more in Update 4: a new crafting trait, expanded delves, improvements to grouping during quests, and tons of fixes. Make sure to read the full patch notes, and enjoy the update!
Pantheon - New Screenshots Released
Visionary Realms Brad McQuaid posted a new update for Pantheon: Rise of the Fallen this week that shares a few more screenshots on the game.
Bah, why wait a couple of days? I looked through the various zones being worked on and grabbed some graphical goodness. As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will look better in some shots vs. others. That said, I think it shows our world building team is NOT fooling around and we are building the world of Terminus!!
Landmark - Free Keys for Yogventures Backers
PC Gamer has news that the makers of the failed Yogventures kickstarter are giving every backer a free Landmark key to apologize for the failed project.
Previously on the Adventures of Yogventures: Yogscast raise over half a million dollars in Kickstarter money to make an open world sandbox, that game is eventually cancelled, backers are understandably not happy, and a game called TUG is offered as a replacement. Now: backers have received a game key for Sony Online Entertainment's Landmark as well. Yogscast have struck a deal with SOE to provide Yogventures backers with a key for Landmark's Settler Founder's Pack, which gives immediate, "unrestricted" access to the closed beta and a few small digital doodads as well.
It's worth pointing out that (EverQuest Next crafting-sandbox prologue thingy) Landmark will be a free-to-play game when it releases properly, so Yogventures backers aren't exactly being given another free game here, but rather advance access to Landmark's closed beta, at a tier that would have set them back $20/£15 otherwise. If you backed Yogventures, you should have received an email by now with details on how to claim your game key; SOE are also offering 7 days' free access to Landmark at this link, whether you were a Yogs backer or not.
Release: In development
Landmark - Live Highlight Update
EQ Hammer has a list of topics, and answers from Sony Online for Landmark.
Is there a guild cap limit?
Not currently. We’ve talked about instituting one just for ease of maintenance, but it’s not necessary at this time.
What about key binds?
We know that there are some issues with key binds. We’re working on them, although the fix won’t be in this update.
Animations are sticking when chopping wood. Will that be fixed?
We’re aware of it, and we’re on it.
Will there be a way for game makers to set what heroic movement players can use?
We’re working on that. The design team wants you to be able to specify as much as possible, so expect to see things expanded in the weeks ahead.
Will we ever get external email notices when claims are about to expire?
We’re working on some upgrades to upkeep management, and that will possibly be included. We’d also like to give you the ability to drop your claim back into the world instantly if it has expired and the space is still available. That’s a complicated thing, so it will take some time. We also want to extend the upkeep limit as a reward for active players.
We hate the “F to Interact” and “E to Grapple” UI icons. Can we get rid of them?
They’re more annoying than we had anticipated. We’re looking at ways to reduce that.
Will there be more weapons?
“Oh, heck yes!” - Dave
Release: In development
Elder Scrolls Online - Post-Launch Layoffs
Gamasutra has news that Zenimax Online has fired an unknown amount of staff responsible for Elder Scrolls Online. Here are the details straight from the website.
Elder Scrolls Online developer Zenimax Online Studios has suffered an unknown number of layoffs today as the studio restructures to support the game in the wake of its April launch."As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch. Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly. We have adjusted staffing to meet the ongoing needs of the studio, which continues to operate with a large work force."
Parent company Zenimax Media has not disclosed exactly how many people lost their jobs, but a company representative confirmed the layoffs and gave the following statement to Gamasutra by way of explanation:
"We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC and Mac players, prepare the game for its console launch, and handle our planned expansion into important international territories. As for customer service, we continue to operate large support centers in Hunt Valley, MD and Galway, Ireland."
Pantheon - Progress Update & Video
Visionary Realms released a new work-in-progress video for Pantheon.
Video showing latest development progress, including database-driven NPC population, polished zones, and original music. Make sure you set it to 1080p!
He also released a new progress update a day after the video.
Wasn't that video update fantastic? This team we have built is composed of some awesome and very hard working people. Please give a big round of applause to all the team members who have poured out their time, their energy and sacrificed a fair amount of sleep to make this happen. They are doing such a great job and giving so much of themselves to bring this game together and we are ever thankful for the time they have contributed to this project.
We have had a lot of new additions to the team, so many that we have now closed applications to the Lore team nor we are seeking any more music composers presently. We are only accepting applications for exceptionally talented (ie: extensive experience with) Unity 3D programmers, worldbuilders, and 3D artists. If you or someone you know qualifies in one of these categories please send us a PM here on the website or send us an email and we will proceed from there. Thank you to everyone who has expressed interest. We are so thankful to each one of you for your passion and dedication to helping us create Pantheon.
RuneScape - Frees Up Millions of Accounts
If you played RuneScape in the past and haven't logged on to your account in a while you may be out of luck. The developer has deleted millions of account names.
RuneScape frees up tens of millions of dormant account names: Who will become the new ‘King_Elf’?
29th August 2014: The multi-award winning fantasy MMORPG, RuneScape, has announced that it is to free up millions of long-term dormant account names for use in the game. Sixty-six million character names, out of the 220 million player accounts created since its 2001 launch, will again become available for use. For the first time in over a decade, someone can give themselves such ‘illustrious’ names as, Lord_Mage, King_Elf, Fonz, and even … GaryBarlow.
Approximately 20 percent of the dormant accounts – around 13 million – will be released ready for new owners this week alone. The first batch of character names were made available to the RuneScape community on 5th and 13th August, with such ‘desirable’ titles as Banksy, ElloEllo, and C akelord up for grabs. Further character names will be released in the weeks ahead.
For the first 24 hours after the release of each batch, players who want to change their name will require a minimum total level of 1,000 to do so. This allows those who have invested their time in RuneScape to grab the name they want ahead of newer account holders. Once the 24 hours have passed, all members will be eligible.
The release of millions of dormant names comes after RuneScape celebrated strong growth of 20 percent in both subscribers and active players in July this year alone.
Venture forth into the rich and immersive medieval fantasy world of Gielinor, where even the smallest of actions affect the vast world around you. Recognised repeatedly by Guinness World Records as the world’s most popular free-to-play MMORPG, RuneScape offers unparalleled levels of choice to its players, where they can be anyone, go anywhere or slay anything in their own unique open world adventure alongside millions of other players. Start the world’s most rewarding adventure today at www.RuneScape.com.
Pantheon - Next Weekly Update
Visionary Realms Brad McQuaid posted a new update for Pantheon: Rise of the Fallen.
Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-driven), and putting some of the UI elements back in.
Once we have a couple populated zones (which will happen in the next couple of days) and once we've made a movie for you guys, the next step is NPC AI, movement, and pathing. Then after that, combat. So we are making HUGE measurable forward progress. That said, the screens I'm sharing have visual glitches in them and such, so please always remember we're still very much in development and pre-alpha Thanks I hope you enjoy them anyway -- I'm excited because it's really starting to look like a game!
The screenshots are from Halnir Pass and Mah'rela Island. Then there's two in-unity shots of the Weeping Isles. And then one shot from the database showing all the mobs and their x,y,z,rotations for you tech-heads.
(ps. yes, I know the majority of assets were purchased -- please read my earlier posts and blogs regarding this).
-The Pantheon Team
Elder Scrolls Online - Test Update 4
The website of The Elder Scrolls Online has another post with information that you can now test out update #4, and give ZeniMax Online feedback.
Update 4 just made it to PTS, and we want you to check it out. The new Upper Craglorn region, Serpent Trial, the Dragonstar Arena, and lots of tweaks and fixes are coming in the patch, and you can help us put on the finishing touches and get it ready for launch.
We need heroes like you to log onto the PTS and give the new features a try. In the interest of making it easy to participate in the testing, Character Templates are available so you can create a ready-to-go VR 14 character and see the new content right away. We are also working on the ability to copy your live server characters over to the PTS. We’ll let you know as soon as that option is available.
For those of you who like a challenge, we want your help testing the Dragonstar Arena. If you can complete it on Veteran Mode on the PTS, you’ll be invited to a special Q&A session with the devs. Find out more here!
If you’re planning on livestreaming any content from Update 4, such as the Serpent Trial or Dragonstar Arena, we’d love to see it! Just send us a tweet @TESOnline with the information.
Grab your guild and spend an evening with all the new fun this week, and let us know what you think and if you run into any issues.
If you've never tested on the PTS before, it's easy to set up. Just open the ESO launcher, go to the options menu, and click on "Show Public Test Environment." Once you do that, you'll be able to download the client and play on the PTS by selecting it under "Games" on the left-hand side of the launcher.
Diablo III: Reaper of Souls - Video Roundup
Well I found another hilarious Honest game Trailer this time for Diablo 3. So sit back and be prepared to laugh at how true marketing should be done once again.
From Blizzard, the company that keeps remaking all of its original franchises, comes the series that will send you to hell and back - Diablo. Trailers that tell you the TRUTH about your favorite Video Games: Honest Game Trailers. These are the hilarious trailers the game developers don't want you to see...
And here is a new video interview from IncGamers about the upcoming game patch.
The developers discuss the changes incoming with Patch 2.1 due for release in August 2014. Transcript and observations of what was discussed. http://diablo.incgamers.com/blog/comm...
Information aboutDiablo III: Reaper of Souls
SP/MP: Single + MP
Elder Scrolls Online - Loyalty Program
The website of The Elder Scrolls Online has a new post with information about a Subscriber Loyalty Program from ZeniMax Online. Here are the details.
Since launch, we’ve loved sharing the adventure of ESO with you as you explore ever-growing Tamriel. There’s so much more on the horizon, but we think it’s important to give some special recognition to those of you who have already been there every step of the way.
Starting in September, we’ll begin emailing all eligible paid subscribers about the first of our loyalty rewards. Every paid account that has been subscribed for three months (excluding game time included with your purchase of ESO and any additional complimentary game time) will receive a High Hrothgar Wraith vanity pet that will let you show your dedication to saving Tamriel wherever you adventure in-game. The loyalty program will keep expanding over time, so keep an eye out for more tokens of our gratitude if you’re a longtime player. Our next reward will be granted for those who have subscribed for six months—we’ll reveal it to you soon.
If you haven’t kept your subscription active, don’t worry. You’ll still be able to get the pets and other upcoming rewards once you meet the requirements. Stick with us, and you’ll have quite the collection to show off before long.
Elder Scrolls Online - The Road Ahead #5
The Elder Scrolls Online has another The Road Ahead update with more information on future fixes, and other updates from Game Director Matt Firor.
Greetings, everyone, and welcome to the latest Road Ahead update. It’s been a busy month for ESO: Update 3 has been released, we’re already looking ahead to Update 4 (check out the trailer), and we presented the in-depth Future of ESO panel at QuakeCon. If you missed the panel, where a team of our developers gave everyone a detailed look at upcoming features and answered questions from fans, you can watch the entire thing here.
As always, thank you so much for being part of the ESO community. The players that populate an online game can add so much to the experience, and more than once I’ve seen players remark that ESO has one of the best, most helpful, and most fun groups in gaming. Thank you for making the game environment so welcoming and enjoyable for everyone.
Pantheon - New Mini Update
Visionary Realms Brad McQuaid posted a new mini-update for Pantheon: Rise of the Fallen, and included a couple of new screenshots of the game.
Ok, we are getting ready to show some serious forward progress, hopefully by this weekend. In the interim, I wanted to post a few screenshots of Halnir -- you've seen the zone before, but not polished like this. Also, we changed our in-house tool to a web based asp.net app. Probably not interesting to everyone, but still worth posting a couple of shots I think.
Elder Scrolls Online - Update 4 Preview Video
ZeniMax Online has released a preview video of the next update for Elder Scrolls Online.
Update 4 is on its way to ESO with tough new challenges. The mysterious tale of Craglorn continues as you and your friends explore a new region of the Adventure Zone and take on the new Trial that awaits you there. You’ll also find a new kind of challenge for your group: the Dragonstar Arena is ready to put the toughest heroes to the test. Watch the video now and prepare for new quests, delves, Trials, and much more in Update 4, slated to launch in September.
Neverwinter - Tyranny of Dragons Released
Perfect World Entertainment sent over a new press releases with news the next expansion for the F2P RPG Neverwinter called Tyranny of Dragons has been released.
CULT OF THE DRAGON INVADE FAERÛN WITH NEVERWINTER: TYRANNY OF DRAGONS
New Expansion Brings Scourge Warlock; Dragonborn to Epic Encounters with Dragons
REDWOOD CITY, Calif. – August 14, 2014 – Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, announced that Neverwinter’s newest content update – Tyranny of Dragons – has officially launched in North America and Europe. Neverwinter: Tyranny of Dragons brings forth one of the largest content updates for the Dungeon & Dragons MMORPG, including a new playable class, a new playable race, new heroic encounters and a new dungeon and skirmish for adventurers to explore.
Starting today, players can play as the Scourge Warlock class. Offered as part of the free update, the Scourge Warlock focuses on ranged damage and curse mechanics, making it an excellent support role for parties. The new Scourge Warlock adds unique options for teams of players as they battle through regions overrun with the Cult of the Dragon, culminating in new heroic encounters with several dragons from Dungeons & Dragons lore.
Neverwinter: Tyranny of Dragons also brings a new skirmish and dungeon that puts the teamwork skills of Neverwinter players to the test. These new instances take players on a journey through unfamiliar environments including Lostmouth and Tuern as they uncover storylines from Dungeons & Dragons fiction. Also available is the new Dragonborn premium race, allowing players to step into the role of the dangerous and powerful Dragonborn.
“As fans of the series, we are constantly looking at ways to build on our players’ Neverwinter experiences, and ensuring that they live up to the lore of Dungeons & Dragons and the core D&D experience we all love,” says Rob Overmeyer, Executive Producer of Neverwinter. “It’s not possible to have too many dragons in Neverwinter and our team has heard the calls from our community. We work tirelessly to continue to bring great gameplay, good times and epic moments to our game. We look forward to watching our players take on the onslaught of dragons in Neverwinter: Tyranny of Dragons.”
Watch the Official Gameplay Walkthrough Trailer here: youtu.be/zY5EbnifL0k?list=PL27253BF6D727E4D4
SW:TOR - Galactic Strongholds Trailer
BioWare released a new trailer for Star Wars: The Old Republic Galactic Strongholds.
Watch the Galactic Strongholds GamesCom Trailer and see how you can get your own Stronghold on four iconic planets including Tatooine and Coruscant! Express your creativity and personal style by customizing and showing off your Stronghold to friends. Plus rally your guild aboard your own Guild Flagship and conquer planets across the galaxy in the new Free-to-Play Star Wars™: The Old Republic™ Digital Expansion: Galactic Strongholds!
Subscribe today and move into your own Nar Shaddaa Sky Palace early when you join Subscriber Early Access beginning August 19th. Welcome Home!