MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Continue reading the article...
Neverwinter: An Interview
Lucky Day talks to Cryptic's Jack Emmert about their upcoming D&D "Online Multiplayer Game", Neverwinter.
» Read the article
Poll WatchDo you play Original Sin - Early Access?
Yes, I am
Thinking about it
No. Only on release
Never. Early access sucks
Not now, not on release
What's Original Sin?
Expected ReleasesJan: Pantheon
Elder Scrolls Online - QuakeCon 2014 Wrap-Up
ZeniMax Online has posted a few videos and images from QuakeCon 2014.
We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.
Pantheon - New Website Update
Visionary Realms Brad McQuaid has posted the next monthly update for Pantheon.
Update 07/21/2014Its update time again! Thank you for your support as we progress through development and Pantheon continues to take shape. We have been making solid, steady progress these last couple of weeks. Currently we have several island scenes that are in development and will share some early screenshots of those. In addition, we have finished working out the races/classes that will be included at launch.
Elder Scrolls Online - Should It Go Free-to-Play?
IGN wonders if The Elder Scrolls Online should go Free-to-Play, and debates the pros & cons of doing so. So what do you all think are they right about the MMO game?
From the moment it was announced the next entry in The Elder Scrolls series would be an MMO, the prospect of the game demanding a subscription fee has been an intensely debated topic. Huge swathes of people proclaimed ESO was dead in the water if it launched requiring a monthly fee, while a smaller subset quietly countered that such a move was needed for the title to succeed. When it eventually was confirmed that, yes, the game would require a monthly subscription, the debate seemed to intensify rather than lessen, and has continued to do so ever since launch in the face of console delays and a mixed reaction to endgame design.
The truth is, I don’t know if ESO will ditch its sub fee. No-one does. Steering toward the issue in a recent interview with creative director Paul Sage I was told “no comment”, so unfortunately I’ve no more official insight than you guys. But as Star Wars: The Old Republic’s first crack at its free-to-play conversion shows us, such a change is far from straightforward. To that end I spoke to Trion Worlds CEO Scott Hartsman and Gameforge CEO Carsten Van Husen - two gentlemen with a wealth of experience in both MMOs and F2P conversions - to find out whether ditching the sub fee really is the right path forto take, or if it’s a fallacy that such a move can change the game’s fortunes.
SW:TOR - Earned $165 Million Last Year
GamesIndustry has a new interesting article with information that Bioware/EA has made $165 million last year for the F2P Star Wars: The Old Republic MMO.
Bioware's MMO remains strong, World of Warcraft still leading MMOs with subs by a wide margin. Star Wars: The Old Republic remains one of the top five subscription MMOs in the world, according to new research from SuperData.
EA's ambitious MMO, which launched with a subs-only model but eventually integrated freemium options, made $165 million in revenue worldwide last year. That figure is from subscriptions, expansion packs and microtransactions, and it makes Bioware's MMO the fourth biggest in the world in terms of earnings.
As expected, Blizzard's World of Warcraft remains the global leader by a wide margin, with just over $1 billion in revenue. The first game in NCSoft's Lineage series was a distant second with $253 million in revenue - a truly remarkable amount given that it was launched in 1998. Indeed, NCSoft games occupied four of the top ten.
Elder Scrolls Online - Available on Steam
Steam is now selling The Elder Scrolls Online, and you can buy it for 50% off.
Now Available on Steam - The Elder Scrolls Online, 50% off!
The Elder Scrolls Online is Now Available on Steam and is 50% off!*
The Elder Scrolls Online is the latest chapter of the award-winning franchise – and will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
Elder Scrolls Online - Editorial @ Pixelgate
Pixelgate has posted a new article about the console version of The Elder Scrolls Online, and writes we shouldn't want one anyway.
The Elder Scrolls Online has been one of the oddest MMO’s to release in quite some time. From announcement to release, the development window was rather short, even more so given the apparent scope of the game. Given the promise of both a PC and PS4/Xbox One release, the short development cycle comes off as rather suspect. After a PC release, and a console delay, Elder Scrolls Online turned out to be a bit off a mess, a MMO failing on core mechanics. Elder Scrolls Online is limping along, failing to live up to the hype, or even stand side by side competition, is a console version even a viable option any more?
Pantheon - Development Blog Updates
Visionary Realms posted two more updates for Pantheon.
We now have 4 World Builders on the team, each of them working on a zone. I'm attaching some screenshots of their very early work in progress. They are using World Machine -- I wanted to thank all of you who've pledged $$ -- this allowed us to buy the licenses we needed for World Machine (and other software too, of course). Again, this is early stuff, but 1. I think it shows some cool potential and 2. The community deserves to see what the team is working on, regardless of how 'finished' or 'polished' it looks. (let me know if you agree).
Update 7/7 part 2
Here's another look inside of Visionary Realms: These are screenshots of the very early Windows database tool that Game Designers will use to create NPCs, items, quests, etc. It's a windows client that talks right to our MS SQL database. All MMOs have (or should have) something like this -- there has to be an efficient way to get content into the game. In the next few weeks, the zone server will actually load the encounter data and place NPCs into the world. Then, finally, we'll start turning some combat back on (that's server authoritative).
Elder Scrolls Online - Update 3 Preview Video
Zenimax Online Studios released a new video preview of the next Elder Scrolls Online patch. According to the video the patch will released in early August.
Update 3 for The Elder Scrolls Online is coming in early August 2014! The patch introduces armor dyes, guild tabards, public guild stores, a new difficulty for Trials, and more. This preview video gives you a first look at all the new features that are on their way to Tamriel.
Elder Scrolls Online - The Road Ahead #4
The Elder Scrolls Online has another The Road Ahead update with more information on future fixes, and other updates from some of the games developers.
The Road Ahead
It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.
ZOS and ESO at QuakeCon
As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning:
- “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
- A Community Meet and Greet after the panel.
- PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
- A Trials tournament and livestream.
To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.
EU Megaserver Update
We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.
SW: TOR - Introduction to Galactic Strongholds
Bioware has finally released the new Galactic Stronghold update for SW:TOR, and posted a new development update with details on the strongholds.
Have you ever dreamed of having a home in the Star Wars™ galaxy? I mean a real home – a place you can look forward to returning to after a long journey through the cold depths of space. A place that you can retreat to in times of darkness, to meditate on your next move or to plot your revenge. A place you can share with your closest friends or flaunt to your rivals. Above all, a place of power and significance that you can customize and call your own.
We share that dream, and we intend to make it a reality with our next free digital expansion: GALACTIC STRONGHOLDS.
INTRODUCTION TO STRONGHOLDS
As you reach level 15 and wrap up your mission on Coruscant or Dromund Kaas, it’s clear you have become an important player on the galactic stage – notable enough to attract powerful friends… and dangerous enemies. You need a fortified location to consolidate your power base – a platform from which to expand the influence of your legacy. What you need is a Stronghold – a customizable bastion of military might and personal luxury.
You will encounter a holo-projected advertisement on the Fleet (and on the capital worlds) which extolls the virtues of Stronghold ownership. This will begin an introductory mission which leads you to a Stronghold Directory, which is a terminal that allows you to view other players’ strongholds or purchase your own. For example, Coruscant Stronghold Directory is where you can purchase the Coruscant Apartment.
You can purchase a Stronghold with credits or Cartel Coins, and the Stronghold will be unlocked for your entire Legacy. For example, once you purchase the Coruscant Apartment, all of your Republic characters will have access to it. You can travel to and manage your Strongholds from the Stronghold Management window, which is a new tab in the main interface.
Each Stronghold has a unique floor plan which is composed of 8 to 12 rooms – for example: large living spaces, small rooms, a garage, a balcony, and so on. By purchasing a Stronghold, you will automatically have access to the first room. You can expand your Stronghold by clicking on locked doors, which will prompt you to unlock the attached room using credits or Cartel Coins.
Diablo III: Reaper of Souls - Interview @ Ausgamers
Ausgamers interviwed lizzard's Julia Humphreys & Matthew Berger to talk about the console version of Diablo III: Reaper of Souls, and other topics.
We’re no strangers to Diablo in any form here at AusGamers, and when it comes to the recent expansion Reaper of Souls, we delved right on in with lengthy and in-depth diary entries and analysis. But the series has moved onto other pastures by way of console, and while the fundamental experience is largely the same, there’s something to be said about the main differential between the console and PC experience where multiplayer is concerned. And that’s one built around a same-screen social event.
“Multiplayer is one of the best features of Diablo III,” enthuses Julia Humphreys -- senior producer on Diablo III: Reaper of Souls Ultimate Evil Edition. “We think it’s the best way to play Diablo III; with your friends, and of course on the console version we have same-screen co-op, so all of you on the couch, you can kick back and we think this is a unique way to play it.”
In many ways, it’s a no-brainer the game should be played this way, and while it’s really the only main multiplayer difference between the two, there are other subtle changes that have been added to the console version of the game, especially where current-gen is concerned.
Information aboutDiablo III: Reaper of Souls
SP/MP: Single + MP
Elder Scrolls Online - Patch 1.2.5 Update
Zenimax Media has updated Elderscrolls Online to version 1.2.5 via a new patch for the game. The patch fixes several problems eith gameplay, quests and UI. Other fixes for the game deal with performance problems:
The update also includes some minor performance improvements that may result in improved FPS for some. ZeniMax says this is part of "an ongoing effort to resolve client performance issues", which remains the studio's "number one priority".
Changes will also be for the Veteran Rank system:
Veteran Rank Changes: Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
Card Hunter - Using Custom Scenarios
MMO-Play posted a short article for Card Hunter about custom scenarios.
For most online games, it's easy to put them in their prospective niche. Some games are pure action, whilst others are empire-building strategy games. However, there are some games that really make an unique impression every time you play it. One of those games is Card Hunter, a hybrid comprised of collectible card games and board games, all wrapped together in an old-school tabletop roleplaying vibe. The fact that Richard Garfield, the creator of Magic: The Gathering, is a consultant to the game just adds icing to the cake. While the game features a single-player campaign mode and multiplayer PvP, it does have one feature that many browser games lack, the ability to create your own scenarios. To help familiarize gamers with this feature, let us take a closer look at using custom scenarios in Card Hunter.
Information aboutCard Hunter
SP/MP: Single + MP
Landmark - Gamespot Beta Key Giveaway
Gamespot is giving away free beta keys for Sony's Landmark MMO. All you have to di is enter your e-mail, and hope they have some keys left.
EverQuest Landmark allows you to play with the impressive, voxel-based crafting system that let's you create almost anything you can imagine by combing powerful and intuitive building tools to make a fully destructible world.
These keys will get you into the closed beta for seven days. The time starts when the code is activated. Enter your email address before we run out of keys!
Elder Scrolls Online - Three Months After Launch
PC Gamers Leif Johnson has posted a new article where he summarizes the pros, and cons after playing The Elder Scrolls Online for three months.
ESO remains overly focused on the big picture: big zones, big questlines, and lately, big dungeons. But contemporary MMOs thrive on the little things as well, such as the PvE scenarios in a game like World of Warcraft or Lord of the Rings Online or the focused, structured PvP content you find in WildStar or Guild Wars 2. Content, in other words, that you could log into and complete in the span of a lunch break or in the few free minutes before dinner. It's the kind of stuff that keeps players logging back in even when they don't have the time to bother with larger projects but still want to feel as though they've accomplished something for the day.
Elder Scrolls Online already has a devoted and friendly playerbase that's remained true to the game in the face of enticing competition. Some of us actually prefer its brand of combat where you click your mouse and your mace thunks down on your enemy; still more enjoy its muted color palettes that evoke the cold realities of medieval life over Pixar-inspired rainbowscapes. Thus far, ZeniMax has done a good job of eradicating the bugs and bots that scarred the first few weeks of release, and they've done a good enough job to warrant forgiveness for missing their ambitious update schedule.
But now the work begins. An MMORPG is a living thing, and Elder Scrolls Online needs to grow. It may be too late to do something about the drudgery and awkwardness of the veteran leveling experience beyond 50, but ZeniMax can lessen some of the damage by introducing new bite-sized activities while still finding time to remedy massive issues with balance. The latter issue’s so bad that I’ve even started leveling a Dragonknight to continue enjoying my time with the game. At the same time, this frustrated endeavor gives me an odd sensation of hope—if I thought ESO wasn’t capable of staying the course, I wouldn’t have bothered at all.
WoW - Why I'm Still Playing the MMO
Gamegrin editor Ashyko has written a new article where he wrote why he is still playing World of Warcraft. I know a few members have played the game on our site also.
World of Warcraft’s fifth expansion, Warlords of Draenor, will likely be released sometime in December of 2014 (just in time for the holidays). With the upcoming expansion of the top selling massively multiplayer online game, many conversations about the declining player base and the direction the game has taken have begun anew. As a somewhat veteran player (I’ve been playing for four years now), I debated on whether to spend the $60 on pre-purchasing the expansion (with the special pre-order mount and pet). After much soul searching, the burning desire to accumulate more achievements won out, and my digital purchase was made. There are lots of reasons to play World of Warcraft (WoW), but the ultimate reason remains the same as always, WoW has one of the most exciting and dynamic storylines in all of gaming. Warlords of Draenor will take that story one step further.
While there is plenty of room to debate over the coming stats squish, the removal of some of the secondary stats, the changing of glyphs (what will be the point of inscription now?), and the removal of “extra” abilities, the coming expansion will also bring a new and dynamic twist to the storyline. We will have new ways to engage with the story through garrisons and the recruiting of NPCs to our cause. Rather than feeling the rush to level to end game content as fast as possible, I’m excited to let myself be immersed in the world that gave birth to the race that is the heart of the conflict in the story of the world I love, Azeroth.
Dreamfall Chapters - Trailer @ RPS
Adam Amith from RPS has this to say about the episodic format:
The biggest potential drawback lies in the pacing. I like to consume media at my own pace, whether that means waiting for a TV show box set and binging, or stopping a film mid-way through so I can have a nap. Sometimes I read a book in one night, sometimes one lives with me, unfinished, for months. If I want to play Dreamfall as soon as possible (and I do), there are going to be breaks at various points and those breaks could naturally become cliffhangers or otherwise climactic.
Pantheon - New Follow-up Update
Visionary Realms has posted a new blog update for Pantheon on the games website.
Things are proceeding very well. We now have a world server running all of the time and two zone servers. And you can zone from an outdoor area into a dungeon/cave. The lore team is also hard at work on a world map. We've also started to code the windows tool that will allow game designers to create NPCs, items, encounter tables, quests, etc. I am very happy with the progress this team is making!
The character animations are MUCH better than as depicted in the last movie, but we still want to do a little tidying up. We should have another movie for you all by end of next week, hopefully sooner. In the meantime please enjoy a new bunch of screenshots showing both outdoors and the dungeon/cave.
NOTE: these were posted on this site earlier, but you can see higher resolution versions on our FB page -- please check them out!
Elder Scrolls Online - Interview @ Gamingbolt
Gamingbolt talks to Creative Director Paul D. Sage about the monthly subscription model for ESO, the console versions, and other topics in a new interview.
Leonid Melikhov: Ever since the game’s launch, Elder Scrolls Online has received a fair bit of criticism for monthly-subscription. Do you guys have plans to change that sometime in the future?
Paul D. Sage: No, we don’t have any plans that I am aware of to change it in the future. You know the business model is what the business model is and it allows us to deliver high level content on regular basis right now. So there are no plans that I am aware of.
Leonid Melikhov: The Elder Scrolls Online will be one of the few titles that will have subscription based service. Considering that games like Star Wars the Old Republic started out the same way but went free-to-play since subscription based model didn’t work, why not lean towards more of a free-to-play concept?
Paul D. Sage: You know again, we have no plans to change subscription plans.
Leonid Melikhov: Okay. When the game launched it had a lot of bugs and kinks here and there. What steps have you taken to fix those?
Paul D. Sage: So we’ve actually really taken a huge step on making sure that the player experience is as good as it can be for reducing bugs. The developer team is fully committed since the very beginning of launch and even before to make sure all of the bugs were taken care of.
You know, when you have a large number of players like that, you see more bugs that kind of occur naturally. We’ve actually reduced our bug count significantly and even our call count went down on bugs. The team has made great strides, you can’t always guarantee everything will be bug free of course, but we’ve made a huge amount of bug fixes over the course of just one and a half months.
Dreamfall Chapters - Goes Episodic
As many of us enjoy adventure games, I find it relevant to mention news about this game. Ragnar Tørnquist mentions in a Kickstarter Update that the game will be in five parts. He also mentions that Book One will be out Autumn 2014. He talks about the
story as well and how they decided to split the game into 5 episodes:
We initially debated splitting the game in two, like other recently Kickstarted adventure titles. And since our story is already divided into five books, this felt like the natural way to break it up. The shorter wait between books will also, we hope, be easier to endure. This is not going to change the game's story. The five Books will tell the story we always intended to tell; a story that concludes the Dreamer Cycle and Zoë Castillo's role in The Longest Journey saga...but not the saga itself. (Yep, there's more to come.)
They hope to earn money as well by releasing Book 1 this autumn:
By releasing Book One this autumn, we hope to start generating income, all of which will go right back into improving the quality and scope of subsequent books. And by dividing our work into five standalone releases, we're able to give each book the focus, polish and attention it needs. This will benefit the game in terms of quality and stability, and it will benefit the team in terms of how many balls they need to juggle at once.
However, the traditional downside to episodic releases is the time in between each part. It's not yet clear what schedule Red Thread plan on working towards, with Tørnquist stating that the second episode's release date won't be revealed until the launch of the first part.
Das Tal - Secures Funds for Development
This info on the MMO Das Tal popped up in our mailbox.
PvP Sandbox MMO 'Das Tal' Secures $130,000 to Fund Early Development - First Alpha Test Set for July
Fairytale Distillery, creators of the PvP Sandox MMORPG ‘Das Tal', just announced that they have successfully secured €100,000 ($130,000) funding for their early development phase. The money has been granted primarily by the Bavarian Games Fund (FFF Bayern), and is supplemented by a local angel investor. This budget will speed up the development of Das Tal, and give the team the ability to bring in new team members to start work on important areas such as character animation, interface design, skill effects and sound design.
Most importantly, it means a basic playable build will be available for public testing in July. This is the first chance to try out the game since the gameplay prototype tests in 2013, and new testers will be added to the current pool. You can sign up for the alpha tester waiting list over on their web site.
The game web site has been completely re-designed to match the new art style of the game itself. This brings us a host of new concept art posted in their media section and a new developer video that gives us an introduction to the game's core features and what they endeavor to create.
Fairytale Distillery also have set their sights on a July Steam Greenlight submission. That means that fans will be able to show their support on the Greenlight page and help the game become available on Steam Early Access in the near future. Make sure you sign up to their mailing list or follow them on Twitter / Facebook to be alerted when Das Tal takes the leap.
About Das Tal
Das Tal takes place in a fast-paced Sandbox MMORPG environment that focuses on player interaction. Full Loot and Open PvP creates a game of "risk vs. reward" where players weigh up their options before engaging others. Incentives will encourage a variety of playstyles, and players will decide how to interact with those around them. Each world is unique in its feature set and geography - and players pick those features! Time-boxed servers create winners and losers and offers the chance to regularly start anew. A class-less character system allows the shaping of characters to fit a range of playstyles. Fight for resources to craft equipment and construct a settlement, and defend it against enemies. PvP combat is 100% skill-based, frequent and easily encountered. Both small-scale raids and large-scale sieges are available for all players at any time.
About Fairytale Distillery
FD is a small, independent games startup located in Munich, Germany. It has been founded by Alexander Zacherl & Sebastian Dorda who originally met in one of the earliest local game jams. The two then worked together at Zacherl's first Games Studio - Bit Barons - and decided to spin out and bootstrap FD to finally make the game of their dreams: Das Tal. The two are being joined by a distributed team of specialists, with their art department (centered around Art Director Michail Mamaschew) located in Berlin and their Communications HQ (David Wells) in far-away Australia.
Here is a video they ave made available:
Information aboutMMORPG News
Release: In development
Pantheon - Work-in-Progress Videos
Visionary Realms has released a new work-in-progress video for Pantheon.
We will be uploading videos here every 1-2 weeks showing the community the progress we are making. These videos are not made to look spectacular, but rather to show functionality and to keep the community informed as to the measurable forward progress we are making. This video in particular shows that we now have true Client/Server code working. You can create an account, select a character, and log into the server. Once in-game you can see and talk to other players.
Earlier videos showed a client authoritative model, whereas as of this milestone, we have true client/server MMO code, where the server is logging you into a zone and handling movement, while the client also extrapolates movement. Also working is time-of-day (although it’s sped up right now). John Diasparra made the music and the environment and Branden Snowberger did the majority of coding to get us to this point.
For now they have two videos uploaded.
Landmark - First Look @ LUGO TV
a new video preview of Sony's MMO Landmark.has
In this first look, because of a viewer, I got the chance to hop into
one of this years anticipated titles. Everquest Next Landmark is SOEs
newest sandbox MMO creation game that allows your imagination to run
wild, but does it live up to our dream, or is it just another nightmare
to be washed down the drain?
Elder Scrolls Online - Ask Us Anything #15
ZeniMax Online has posted the latest Ask Us Anything update where they answered a few questions from the recent AMA with the gaming community.
Get answers to even more questions about ESO in today's Q&A.
We're always on the lookout for your questions, whether they're on social media, popular discussion sites like reddit, or in our community inbox. There's no shortage of great questions out there, so we've gathered some new ones up and answered them for you right here. Have a question we haven't answered?
Diablo III: Reaper of Souls - Patch 2.0.6
Blizzard has posted news on Battle.net that patch 2.0.6 is now live.
Patch 2.0.6 Now Live
Diablo III patch 2.0.6 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.0.6 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.6 is live until those regions have also patched.
Information aboutDiablo III: Reaper of Souls
SP/MP: Single + MP
Landmark - Preview @ MMO Games
MMO Games has posted a new preview of Sony's new MMO Landmark, and even posted a new video of the closed beta for everyone to watch.
LAY OF THE LAND
Landmark is currently in closed beta. It will be a free to play game with an in-game cash shop. To snag yourself access you will need to sign up for the beta, enter contests, or purchase permanent access via the founders pack for 20 Dollars or 18 Euros. Landmark’s main focus is, of course, giving players the freedom to roam around a huge world with tons of items to craft, and options to build things. It is not possible to build anywhere you like because the world heals every 20 minutes. All of the resources you’ve gathered or massive holes that have been dug, will be restored. Before a player can start building, they must first claim a piece of land. From there, they will be able to create anything their heart desires.
Sony is also operating in a semi-transparent mode, meaning anyone can publicly view all of the upcoming changes, features, and most importantly, give their opinion. At the moment most of the crafting, gathering, and building systems are in place. To highlight some of the much needed upcoming features, Sony is adding health and death systems, monsters, water, in-game voice, and lots of different things to explore above and below ground.
- Solid feature foundation for an early beta
- Looks and feels great
- Easy to learn building controls
- Tons of changes and additions coming very soon
- The whole EQ:Next/Landmark name confusion was silly
- Early beta will burn players out. Might be better to wait for release
- Nothing else really…
CLOSED BETA VIDEO PREVIEW
Instead of the usual social plugs, I thought it would best if I leave some of my other work such as my video reviews. So below you can find my video preview of Landmark!
Elder Scrolls Online - News Roundup
The Bethesda Blog has a recap of all the new updates this week for Elder Scrolls Online.
ESO Roundup – Veteran Crypt of Hearts & more
With Craglorn now playable in ESO, ZeniMax Online has moved their focus to the game’s second major update — featuring the Veteran version of Crypt of Hearts. Like our other Veteran Dungeons, it continues the story and cranks up the challenge with deadly new enemies and bosses. Crypt of Hearts has some of our toughest fights yet, and we can’t wait to see you and your group go up against them. To get a taste of what you’re in for, check out our new playthrough video.
More information about Update 2 is coming soon. In the meantime, here are other ESO highlights worth checking out…
- The June Edition of ESO’s “The Road Ahead” update gives new updates on class changes, megaservers, features coming to Update 2, and a sneak peek at features coming later.
- The 61st Edition of The Tamriel Chronicle is live. Check it out to see the latest fan creations.
- Get fan-created tips on for Craglorn, dealing with Dark Anchors, and Veteran Rank gear in the newest update to the Adventurer’s Handbook.
Elder Scrolls Online - Video & New Article
Elder Scrolls Online.
Tamriel is yours to explore in The Elder Scrolls Online. Choose your alliance, bring your friends, and adventure through a huge world that is already growing.
I also found a new article on ausgamers that explores the endgame content.
We’re now two months into the life of The Elder Scrolls Online, publisher Bethesda’s first foray into the MMO genre, that leveraged the vast lore of the flagship fantasy franchise previously only told in a well-honed single-player format.
So now that developer Zenimax Online Studios should have had enough time to work through any launch teething issues, the game’s first major content update has been rolled out, and a large portion of players have reached the level cap, how is the game’s health, and is there much value in a subscription beyond the initial 30 days included in the purchase price.
Having now reached the current level cap of veteran rank 12, and sampled a good amount of everything on offer, my answer to that question is honestly a bit of a mixed bag.
Pantheon - Building Pantheon Update
Brad McQuaid of Visionary Realms has posted another update on the Pantheon: Rise of the Fallen website with an update on the re-building status of the MMO.
Ok, here comes the plug: crowd-funding has predictably died down since a few weeks after we launched www.pantheonrotf.com. This was expected, but we still do need your help, especially with full development underway again. With the weekly updates so you can monitor our progress, our hope is that some of you will be able to send some more money our way. In addition to paying the volunteer team as much as possible, we are at a point now where we need to buy hardware & software. One of our team members has fiber to their house, so we won’t need to rent out server racks for quite a while during pre-alpha. But that does mean we need to purchase a couple of computer servers. We also have licensing costs, like Unity. We are also interviewing character artists, and once they are brought on board they will need licenses to Photoshop, Maya, and other art programs, as well as drawing tablets (likely Wacom Cintiqs or similar). The programmers also have some software they need (thank you BizSpark!), and we continue to download assets and packages from the Unity store to save us time and make sure nobody on the team is gated.