MMORPG General News
In Defense of the Subscription-Based MMO
Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Continue reading the article...
MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Read the article
Deus Ex: Invisible War
Deus Ex: Human Revolution
Expected ReleasesJan: Pantheon
Shadowrun Online - Renamed & New Release Date
Nordic Games & Cliffhanger Productions sent another press release this week with news the game is now called Shadowrun Chronicles: Boston Lockdown.
Shadowrun Online renamed to Shadowrun Chronicles: Boston Lockdown & Launch Date announced
Co-op, tactical turn-based team combat in the Shadowrun universe coming to PC/MAC(Steam)/Linux(Steam) on April 28 2015
Vienna/AUSTRIA, 3rd of March 2015- After recently announcing their partnership, Nordic Games and Cliffhanger Productions have now fixed an April 28th 2015 launch date for their tactical turn-based RPG Shadowrun Chronicles: Boston Lockdown.
The new name has been in the making for some time and was decided on together with the Shadowrun community and Kickstarter Backers.
They also announced the game will be released on April 28th 2015.
Shadowrun ChroniclesSP/MP: Massive
Release: In development
Elder Scrolls Online - Patch 1.6.5 Released
A new post on the Elder Scrolls Online forums has infomation about a new patch.
Welcome to The Elder Scrolls Online v1.6.5, our sixth and largest major content update thus far! We have many significant new features in store for you.
In this update, we’ve added the first phase of the Justice System. This will allow you to commit criminal actions throughout Tamriel such as theft, burglary, pickpocketing and murdering NPCs. We’ve also implemented the third phase of the Champion System, which introduces Champion Points and an entirely new UI where you can use these points to unlock passive abilities. We encourage you to check out the details below to learn how both these systems will work.
Accompanying the Champion System are gameplay improvements, fixes, and rebalancing. This will alter the way you’ve previously played as every ability has been amended in some fashion, differences in armor are more pronounced, critical attack and defense are handled differently, and the scale of numbers across the board has changed. Due to these changes, we will be resetting all skill and attribute points.
You will also notice that there is a new notification when you first log on asking which country you’re playing the game in. If you’re in a non-PEGI country, you will go straight to the game. If you’re in a PEGI country, there will be new legal text explaining that the rating for the game has changed, and you will need to either accept or decline this change to continue.
Additional new features include the highly-anticipated Provisioning revamp, plus the new Collections UI, improved combat animations, and changes to the Trials Leaderboards. In addition, we have tons of fixes and improvements to all other aspects of the game. Please note that while there is UI for the upcoming Crown Store, it will be disabled until March 17th when we release Tamriel Unlimited.
This patch will be approximately 20-25GB, depending on your language selection. We hope you enjoy this latest update!
WoW - Developer Q&A Video
Blizzad released a new Developer Q&A Video on Battle.net
Lead Game Designer Ion "Watcher" Hazzikostas sat down with Community Manager Josh "Lore" Allen Friday, February 27 to answer Raid and Dungeon-related questions submitted by the community.
Shadowrun Online - Nordic Games to Publish
Nordic Games announced today they will be publishing Shadowrun Online.
Nordic Games teams up with Cliffhanger Productions to distribute Shadowrun
Co-op, tactical turn-based team combat in the Shadowrun universe coming to PC/MAC(Steam)/Linux(Steam) in Q2 2015
Vienna/AUSTRIA, 26th of February, 2015 - Nordic Games has announced its collaboration with Cliffhanger Productions to release the upcoming Shadowrun Online team tactical RPG. Shadowrun Online will step out of the shadows in Q2 2015 for PC, MAC and Linux.
“We are excited to cooperate with Cliffhanger Productions on multiple levels: some of us spent copious amounts of hours in the Shadowrun universe (armed with pen and paper), plus visiting Cliffhanger’s studio takes 15 minutes with public transportation to check out the latest internal build, so we can collaborate closely.”, commented Reinhard Pollice Business & Product Development Director, Nordic Games. “The former was reason enough to tackle this game together with Cliffhanger. We are currently looking at a Q2 release, but we will provide more information in the next weeks.”
“It just clicked between Nordic and us – we know and trust them to give Shadowrun the attention it deserves and we are looking forward to finalise Shadowrun Online and deliver a strategically demanding, turn-based co-op combat experience”, said Jan Wagner, co-founder of Cliffhanger Productions. “With Shadowrun Online, we put the emphasis on experiencing cataclysmic events in 2076, shaking Boston and the whole of North America, focusing the gameplay on tactical combat, truly individual characters and the team aspects of the role-playing experience. You can play the game as a full single player game, leading your team of runners into dangerous missions or you can join up with your friends or other players you meet in the game to face the dangers ahead.”
Shadowrun ChroniclesSP/MP: Massive
Release: In development
Asheron's Call - Creating A Character Video
RPGWatch member Fluent posted a new nineteen minute YouTube video this week that takes a look at Asheron's Call, and how the MMO handles character creation.
In this video we are taking a quick look at the old-school MMORPG, Asheron's Call. We take a look at the various races/heritages you will find in the game, as well as a quick look at the various skills and other character customization options in the character creation section!
Asheron's CallSP/MP: Massive
Pantheon - More Website Updates
The Pantheon: Rise of the Fallen website has a few more updates this month. I will share the links to both of them below with a short summary of the content of each update.
As we said at the beginning of this year: we are making a consciousness shift to raise the bar of Pantheon's visual quality, while not compromising performance. We have put a great amount of energy and research into making the Unity Engine give us everything its got! We've purposely not shown much of the game during this time until some of these visual overhauls had been completed and streamlined. Now we're ready to share some of the fruit of this work in today's update. This video is focused on highlighting our new World Building and Environmental Art workflow, and the visual improvements of this new pipeline.
Few races can so intimately trace history back to the moment of their creation. Yet, so few gods were like Khazas of Oldassa and so few races show the fealty of his Dwarves. For a lone celestial to bring forth a new race is not unheard of; even among those now on Terminus, such ancestry exists in some number. But no other creation has remained so united with their creator as the Dwarves are to their king. And no other celestial has so stewarded their creation as he, forsaking even his own immortality to lead them.
Shroud of the Avatar - Single Player Features
Portalarium finally released information about the single player offline version of Shroud of the Avatar. Lets all give thanks to Rune for sending in the link with the information.
This post is intended to be a quick update on some future plans for how we will handle Single Player Offline and how it will differ from the Online modes of play. None of this is set in stone but it is our current thinking so, as always, feedback is welcome!
As you review this remember that Offline Mode is completely separate from Online Modes. Characters cannot move between these modes.
As we have stated elsewhere we have to build the sandbox first and then layer the narrative on top of that. It will totally fail if we try to do that in reverse. Please be patient and know we are as committed to the Single Player Offline mode of play as we are to online, we just have not gotten to it yet.
- Save Games: One of the benefits to our distributed server model is that even though we are a client-server game we offload some of the server work to the local machines of our users. For offline mode the server (including all data) will be entirely client side so we can relatively easily provide the ability for users to restore their game from backups, aka Save Games. For Episode 1 launch we are planning to give players the ability to have multiple Save Games!
- Companions: In Online modes companions will appear to the players from time to time along the story but they will not travel with the players. We did it this way for the Online modes because we did not want clones of these key NPCs in the same party of players. For offline mode we don’t have to worry about this though! This is, by far, the most requested feature and we intend to provide a small set of Ultima like companions that will journey with you. They will still periodically go off to do “their thing” as part of their virtual lives but for the most part they will indeed be companions. We intend for them to each have robust conversation and AI so that they truly feel like individuals (as they did in the linear Ultimas). In combat they will have commands similar to the pet commands we have now. For Episode 1 we have a long wishlist of features that are probably outside scope but
- Spawn Rules: Some scenes will never respawn (creatures and resources) in offline mode (clearing a dungeon for example). The scenes that do respawn may do so on a very slow timer or only if there is a game state change that requires them to respawn (ex. a Town Siege by the Undead). We will balance this to make sure the game feels like it is reacting to the player but it is also providing enough resources for crafting.
- Content: There are a few items that we are not going to sell in game in Online mode including the Castle and Keep sized lots. However we do plan to make those available in Offline mode along with a handful of other items yet to be finalized.
Elder Scrolls Online - Loyalty Rewards Ending
A new update about the next free gift for paid subscribers has been announced, and with the final gift comes the announcement the Loyalty Rewards are ending.
If you've been exploring Tamriel for nine months, you have another special gift coming soon! We're adding the Mask of Cheerful Slaughter to our loyalty program. Inspired by none other than the dread lord of madness himself, no enemy will escape your unnerving countenances when you wear it into battle—or just around the tavern to creep out your friends.
This reward joins the High Hrothgar Wraith and the Loyal Dwarven Sphere as a token of our appreciation. When you've been a paid subscriber for nine months, you'll receive it in your in-game mail! We plan to start sending this new costume at the end of February, so keep your eyes peeled.
We'd also like to talk about another special reward, the Striped Senche, which was announced in our recent Road Ahead update. To obtain this regal mount, you need to meet two criteria: 1) you must be an active ESO subscriber on March 16th, the day before we launch Tamriel Unlimited, and 2) you need to have 300 total days of paid subscription time prior to March 16th. This is the only way to get your hands on this feline companion—it won't be sold in the Crown Store.
We appreciate that you've chosen to spend so much time with us in Tamriel, and you have our most sincere thanks for playing. When Tamriel Unlimited launches, lots of big changes are coming, and among those is the retirement of the loyalty program. We hope that you've enjoyed the unique rewards we've created for you so far and hope you'll continue to adventure alongside us in Tamriel Unlimited!
SW:TOR - Choose Your Path Trailer
BioWare Austin released a new trailer for SW:TOR called, "Choose Your Path."
Watch the new Choose Your Path gameplay trailer and be the legendary hero or epic villain in your own Star Wars adventure in Star Wars: The Old Republic!
Neverwinter - Elemental Evil Release Date
If any of you still play the F2P Neverwinter MMO the developer has announced the games next expansion called Elemental Evil will be released on March 17th.
Neverwinter: Elemental Evil Launching March 17
The Forgotten Realms will soon be overrun with the Elemental Evil cults when Neverwinter: Elemental Evil launches for PC on March 17.
Along with the new Paladin playable class and level cap increase, Neverwinter: Elemental Evil’s storyline will see the return of Minsc & Boo – the ranger and miniature giant space hamster from the Baldur’s Gate series. The fan-favorite duo will be assisting players on their journey to discover the true nature of the Elemental Evil cults.
With the largest update to-date, Neverwinter: Elemental Evil brings a new playable class – the Paladin – that increases the playable classes count to eight. Players looking to create Paladins will be able to choose a focus on healing or tanking builds. The new module will also increase the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.
Neverwinter: Elemental Evil also continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with the official Dungeons & Dragons storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Neverwinter is currently available on PC and will be launching for Xbox One, available free-to-play with Gold in early 2015.
For more information about Neverwinter , and to play now for free, visit http://www.arcgames.com/en/games/neverwinter
Pantheon - Questions for the Community
The Pantheon: Rise of the Fallen website has a new update about a new AMA.
This is a chance for us - as a team - to ask you the community some questions, have some fun and get some valuable feedback. We get questions daily from you guys and girls, so time to turn the tables and throw some back at you!
Have fun and be creative, think about what you really want to get out of Pantheon that has been missing from your gaming experience lately.
The form can be found here: Community Questions
Elder Scrolls Online - The Road Ahead Update
Its time for the next Road Ahead Update on the Elder Scrolls Online website where Director Matt Firor talks about he future of the game, and where its heading.
Welcome to February's ESO Road Ahead! As you've probably heard by now, we made some big announcements last month as we introduced The Elder Scrolls Online: Tamriel Unlimited and revealed our console release date as June 9th. We've gotten lots of great questions about our thinking behind this transition and what it means for you, whether you're already playing or you're waiting for the console versions. In this update, I'll be answering some of these important questions.
SW:TOR - Producerís Road Map 2015
Bruce Maclean the Senior Producer of BioWare Austin posted the Roadmap for 2015.
For many, the start of the year is a time for setting goals and planning for the future. This is something we have been focused on here at BioWare Austin. 2014 was an amazing year for the team. We delivered two expansions, an overhaul to the class system, and regular story updates through Flashpoints. I’m proud of what the team has accomplished, and we would not have been able to do it without your support – thank you. I’m excited for what we have in store for you in 2015.
Some of you might remember before launch, we talked a lot about the “four pillars” of RPGs – combat, exploration, progression and story. Star Wars™: The Old Republic™ is an MMO, but it’s also a BioWare game. Three years ago, we set out to deliver a product that contained the best of two worlds – the immersive story experience from a single-player RPG and the vast array of systems and social connection from an online multiplayer game. Since launch, we have mainly focused on the latter, adding Galactic Strongholds, achievements, legacy perks, reputation tracks, and Galactic Starfighter. But with the success of the Shadow of Revan expansion, we think it’s time that we return to our roots and what truly makes our game unique: story.
Shadow of Revan was just the beginning. In 2015, we are committed to bringing you more character-driven adventures in the Old Republic universe. You’re going to see a unified story, with a focus on themes that unite our eight classes – everyone is a veteran from the Galactic Civil War with a complicated past and an uncertain future. You’ll see a greater emphasis on your character’s personal history, and on the choices you make. I don’t want to say too much more since we are still in the midst of development, but what we have planned really gets back to the Star Wars™ fantasy at the heart of our game.
Our plan is to deliver two major updates with this new story direction later this year – one in the summer and the other by the end of the year. But what’s happening in the meantime, you ask? Below is a list of some of what you can expect in the first half of the year. As always, please keep in mind that all of this is subject to change. We reserve the right to adjust our plans if we feel it is necessary.
Neverwinter - Zones Preview @ MMO Games
MMO Games posted a new preview of two new game zones for Neverwinter.
Perfect World Entertainment give us some insight on a couple of the new zones coming to the Neverwinter module called Elemental Evil. The two new zones each hold their own beauties and terrors. They stand in stark contract to each other, Drowned Shore is a foggy seaside location that embodies a sense of ambiance and excitement. Reclamation Rock on the other hand, is a war torn city attempting to build in the wake of the destruction. in a desert like wasteland.
Shroud of the Avatar - Update of the Avatar #111
Here is the next weekly update for Shroud of the Avatar from Portalarium form the games official website. As usual here are the various topics from the new update.
Here’s what we have for you in this week’s edition of Update of the Avatar:
- Raise the Underworld
- New Pledge Rewards: Bank Slots
- Receiving Pledge Rewards and Add-On Items in Release 14
- Time.com includes SotA in Top 50 Most Anticipated Games of 2015
- The Release 15 Grand Tour Silver Jester Carnival Mask
- Limited Edition Jester Carnival Mask
- Massively Overpowered Kickstarter
- $10 for $10 Bonus Promotion
- Novia Overworld Work-In-Progress
- Changes to Store Credit Conversions
- In-game Community Weekend Events
- Last Chance Exclusives
- Steam Access Keys Available for All Backers
- How to Cancel Monthly Payment Plans
- This Week In The News
- Upcoming Events
Guild Wars 2 - Heart of Thorns Live Stream
SW:TOR - Game Update 3.1 Details
If any of you still play Star Wars: The Old Republic here is news about the next patch.
Rally three of your most trusted allies and return to the dangerous pirate haven of Rishi to fight through Level 60 Hard Mode versions of the two newest story-driven Flashpoints from the Shadow of Revan Digital Expansion, Blood Hunt and Battle of Rishi. Plus, compete for glory and new rewards in PvP Season 4 – all in Game Update 3.1: Conflict on Rishi coming February 10th!
Prove your prowess & get rewarded with valuable mounts, decorations and more:
- Tower over your enemies aboard an impressive Imperial KX-7 Command Walker or the Republic BA-2 Command Walker.
- Collect the Massassi Gear Set, inspired by the fearsome Massassi Warriors of Yavin 4.
- Use your new Illumination Probe Crate decoration to light the path in front of you as you take a stroll around your Stronghold or show off visually mesmerizing with the new Multi-state Mainframe Terminal.
Pantheon - Store Has Been Removed
The Pantheon: Rise of the Fallen website has a new update this week .It seems the developer Visionary Realms has shut down the website store.
Please be advised that we have removed the Pantheon store, the reasons behind this decisions were well discussed by the team and we feel that the store is not part of our vision for this site, especially at this early stage of Pantheons development cycle and we also feel the store was in need of a re-design and reevaluation of products sold if it were to be brought back online in the future, so based on those points the store has been removed.
We will however honour any purchases made from the store, so do not worry if you have purchased an item or pledge from the store, we will continue to honour those purchases. We will not however sell anything that could be mistaken for giving a player an advantage, so if we decide to bring the store back online or create a new one in the future, it will only stock Pantheon merchandise and fluff items that supporters can enjoy, no item sold will contain stats or any type of advantage over other players.
If you have any questions or concerns over items that you have already purchased, please do not hesitate to send me or another team member a Private Message (PM) as we are more than happy to help you.
I would also ask that you please refrain from creating a new thread about this news, as the decision is final and we are not currently taking any feedback on the matter, please refer all questions to a team member.
Shroud of the Avatar - Update of the Avatar #110
Here is the next weekly update for Shroud of the Avatar, and as usual it contains the same topics as the hundred of other posts, but it does talk about Underworld Ascendant.
We are pleased to announce that our long-time friend and former Origin protégé, Paul Neurath, is launching a Kickstarter campaign on February 4th to reboot the legendary Ultima Underworld games.
It has been more than a decade long wait, but the stars have aligned and Paul has long last freed the rights to move forward with the franchise, sans only the “Ultima” brand itself. He is joined by some of his Looking Glass colleagues who worked on the original franchise, as well as on System Shock and Thief, in the newly formed company, OtherSide Entertainment. The team has vowed to stay true to the spirit of the original Underworld, while at the same time innovating in all new ways. And they want you to be a part of it.
We’re especially excited to reveal that, just as the original Ultima and Underworld shared a connection on backstory and fictional elements, so too will Shroud of the Avatar and Underworld Ascendant. There is a portal between the two worlds, which over the ages travelers have crossed, some bringing with them artifacts and arcane lore.
Our partnership, forged in the bonds of creativity, inspires us to continue the legacy. As backers of Shroud of the Avatar, you know how pivotal you are in the development of the game. No longer is there a wall between the fans and the developers. Through the magic of crowdfunding, we can develop the game and check in with fans along the way. We can get a reality check at each step so we’re truly making the game you, the player want. Not only are we sharing storyline elements with Underworld Ascendant, but we share this philosophy of collaborative development. It is a powerful time in game design, where game creators can connect directly to you, the community.
So as you have shown your allegiance to Shroud of the Avatar, bring forth that same spirit and make your pledge to raise the Underworld on February 4th.
At least we now know the date for the Underworld Ascendant kickstarter.
Shroud of the Avatar - Release 14 Instructions
Release 14 of Shroud of the Avatar is now available for all backers, and Portalarium has once again released instructions on how to download, and play the new update.
Release 14 is our first release of 2015 and represents several major new features (Banking, Pledge Rewards, Encumbrance, Enchantments) as well as overhauls to existing features (Crafting). It is also a milestone because now more than half of the Adventuring schools (magic and combat) are complete! Of course, with new content comes new bugs and balance issues, so help us out by posting bugs and feedback in our official forums.
Also, remember that while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy, so be sure to check out the Community Events Calendar (via in game book or the player run website Avatars Circle).
Guild Wars 2 - Interview @ PC Gamer
If you're intrusted in reading a new interview with two founders of ArenaNet then head on over to PC Gamer, where they talk about the latest Guild Wars 2 expansion.
PC Gamer: Are you pleased with the reaction to the announcement?
Mike O'Brien: Definitely. We just had a fan gathering last night and got to hang out with a lot of Guild Wars players. Honestly, players are thrilled with what they saw yesterday. It's such a pleasure to hang out with them right now.
PCG: This expansion is unusual in that the lead-up has been almost two years in the making. Do you think it's going to be hard to balance the needs of players who've played all Living World episodes, returning players who have maybe only completed the main story, and any new players coming to the game for the first time? A lot has happened.
Mike: Well definitely a lot's happened. One great thing about Living World: Season Two is that anyone can play Living World: Season Two. Even down the road people can play Season Two. Certainly, right now, I recommend that anybody who's excited about Heart of Thorns should get into the game and play episode eight. Episode eight weaves right into the story of Heart of Thorns. Anybody who wants to set up for themselves what the story of Heart of Thorns is, play it now.
Elder Scrolls Online - Update 6 Guide
A new post on the Elder Scrolls Online webpage has a guide for the games next update which will add what the developers call the new Justice System.
Justice is coming to Tamriel. In Update 6, your character can participate in a variety of criminal activities, from thievery to murder. But will the rewards be worth the risk? Can you manage to commit your crimes without being caught, or will you face harsh penalties at the hands of the guards?
Guild Wars 2 - Heart of Thorns Wrap-Up
For fans of Guild Wars 2, last weekend was kind of a big deal. You see, it has been nearly two and a half years since the MMO sequel released, and despite some hiccups along the way it’s quite clear that their lateral approach to pretty much every genre convention has helped keep it enjoyable, eventful and, most importantly, relevant. It’s all in our colossal review from 2012. Since then, it has been one of the more regularly updated MMOs out there thanks to consistent content updates alongside the Living Story – the second season having demonstrated to its peers how to deliver an involving and interesting narrative.
That’s not too bad for an MMO that doesn’t have a subscription to keep the coffers full, but it was certainly time for something new to be thrown into the virtual world of Tyria. The rumour and speculation mill has been running rampant for weeks, with fellow writers theorising on what Heart of Thorns would be. The popular theory was an Expansion Pack, but because ArenaNet are not known for doing things traditionally it was clear that it wouldn’t be that simple. A new level cap? A new class? A new level of loot grind to chase after, thus leaving the old content in the dust?
As the reveal at PAX East showed, ArenaNet laugh in the face of linear thinking and once again provided a lateral approach to expansions with Heart of Thorns.
Elder Scrolls Online - Hardcore Fans Are Angry
After the Skyrim Fansite published an earlier article touching on some of this post’s themes (“The Elder Scrolls Online Will Be Free To Play: Fans Are Freaking Out“), I was asked by a few readers what my personal feelings were regarding the change…
So here you go:
- Like many others, I was surprised at the announcement. I knew (or thought I knew) ZOS’s position regarding their P2P business model. During the last year in fact, I found myself put in the position of having to defend the reasons for a subscription-based model in this very blog. Early on, our readers wanted ESO to be free to play, and most likely still do today.
- Personally, I like ESO the way it is now, and don’t mind paying the subscription fee. I feel the P2P model helped fill the Community with mature gamers, and provided an environment for ZOS to stop the bots and spammers that once plagued the game shortly after release.
- Even though I’d prefer that the business model didn’t change (purely selfish reasons), I appreciate the fact that sub fees are a huge barrier to console gamers and others. I also appreciate that ZOS needs to make money. Lots of money. I don’t begrudge ZOS their profits. B2P may help bring in thousands of new players, and may be just what is needed to keep the game I love going strong now and into the future.
- Changing from P2P to B2P may not be as dire as a lot of my fellow hardcore gamers think. B2P may actually be a welcome success — bringing in good gamers (both PC and console) who under the old sub model wouldn’t or couldn’t play. Having to actually buy a copy of the game (and DLC) may provide the barrier needed to keep the botters, spammers, and trolls out of the game.
- As long as ZOS doesn’t transition The Elder Scrolls Online to “play to win,” I truly believe the Community and the game itself will be just fine. I sympathize with the anger of my fellow hardcore players, but I believe we need to keep calm and game on. Change is coming, and change may bring danger. True enough, but change may also bring opportunity, and we should never forget that.
That’s my two septims, but how do you feel about this issue?
Shroud of the Avatar - Update of the Avatar #109
Well It's time for the next weekly update for Shroud of the Avatar from Portalarium. It contains the usual adverting, and new items to buy. Here is the list of topics.
Here’s what we have for you in this week’s edition of Update of the Avatar:
- SotA at PAX South
- Banks in Release 14
- Changes to Store Credit Conversions
- First Glimpse of Novia Overworld
- SotA in Game Informer Magazine
- MMORPG.COM – Release 14: Strong Start to a New Year
- Shack News: CES Interview with Starr Long
- GDC Next – Crowd Sharing: Crowd Sourcing + Crowd Funding
- In-game Community Weekend Events
- New Britannia Theater Troupe: Live Double Feature
- Last Chance Exclusives: The Axe and Wood & Plaster Homes
- Steam Access Keys Available for All Backers
- How to Cancel Monthly Payment Plans
- Upcoming Events
Pantheon - Various New Updates
The Pantheon: Rise of the Fallen website has a few more updates this week. I will share the links to all three of them below with a short summary of the content.
Due to the length of the discussion, we made the decision to drop the video and keep it to audio only, because the subsequent file size and turn around time would have been a bit unruly. We hope you enjoy this first of many more to come!
Pantheon: Rise of the Fallen is an MMORPG based on challenging gameplay and open world high fantasy, with a strong focus on group-oriented content. It takes place in a world called Terminus, populated by a vast variety of deities, locations, creatures and heroes. Mortal and planar realms have collided, creating the dramatic and epic environment of Terminus. With some of those realms came entire races and cultures, with Celestial deities that, over time, raised empires and forged a turbulent political landscape. Centuries later, this phenomena has continued to occur and the world of Terminus continues to grow in size and in depth.
We decided about a month ago that we wanted to develop a platform to share all of Pantheon's Lore that was well-designed and enabled us to publish Lore in a streamlined, organized and quality way. Thus, The Keeper's Vault was born - inside you will find a constantly updating repository of Pantheon's Lore as it continues to expand throughout development.
As you visit the site, bear in mind that much of the Lore is still in development: being written, vetted, polished and finalized before it actually makes it into the Vault. Therefore, as you notice the sections of the site that are empty, those are areas where the content has not been finalized and therefore not released yet. The good news is that now there is a singular location you can bookmark and check often to keep up-to-date with all of the official Lore as it is released.
Guild Wars 2 - Heart of Thorns Expansion
ArenaNet announced a new expansion for Guild Wars 2 called Heart of Thorns. Seems all the articles over the last month were right. So here is the trailer, and description.
Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.
Shroud of the Avatar - Lay of the Land Video
Need a high-level overview of where the various cities, towns and villages are in Shroud of the Avatar? Jump in my hot air balloon and sail with me as we survey the land from high-up above!
Although most of our adventures at this point are confined to the "Hidden Vale", boats and Lunar Rifts allow us access to some of the cities and points of interest that exist on the Island of Novia (where the core part of the story will eventually take place).
ESO - Was Zenimax Stupid Like a Fox?
So here is another article I found this week about the Elder Scrolls Online dropping the subscription fees from a community member named Isaac Knowles on Gamasutra.
I offer up this highly stylized analysis in anticipation of the inevitable “I told you so” stories (and comments) that are already starting to appear regarding Zenimax Online’s move. For example, Forbes offer this tidbit: “Sure enough, the subscription model doesn’t seem to have delivered quite the results that Bethesda was hoping for, and they’re transitioning it to a one-time purchase model…”
But if what I’ve said above about IPD and subscriptions is true, this diagnosis is off-base. In fact, it may be that the subscription has delivered to Zenimax precisely what it wanted, and the move away is a logical step planned well in advance.
The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell.