MMORPG General News
In Defense of the Subscription-Based MMO
Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
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MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
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NWN 2 Mods
Both NWN 1+2 Mods
Never Played Any Mods
Used to But Not Now
Expected ReleasesJan: Pantheon
Double Fine Studios - Project Cancelled - Layoffs by forgottenlor
Dragon Age: Inquisition - Bioware Aware of Community Concerns by sakichop
Skyrim - Skywind Official Development Video #3 by mercy
Lineage Eternal - Set for Worldwide Release?? by zahratustra
Elite: Dangerous - Backlash Over Online-Only Emphasis by zahratustra
Forum WatchPost a Picture of Yourself! by pibbur who
Unofficial Patch 1.8 released! by Wesp5
Why do people enjoy RTwP (Real-Time with Pause) combat ? by JDR13
Winter has come by Jaz
Help me pick my next game.... i`m really undecided... by poos
Shroud of the Avatar - Release 12
Release 12 of Shroud of the Avatar is coming to you (if you want). As usual there is a long list of stuff in the game and still no news on the status of the single player version. Get the info here.
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Final Fantasy XIV - Barraged With DDoS Attacks
Final Fantasy XIV's servers have sustained a barrage of DDoS (Distributed Denial of Service) attacks. Nobody knows who's responsible, or why they're doing it.
Earlier today, reports surfaced that Final Fantasy XIV: A Realm Reborn has been under attack from a Direct (correction: Distributed) Denial of Service (DDoS) assault. A post on the game’s official site confirms the attacks, but assures players that no character or personal information has been compromised.
According to the official post, the game’s servers have been hit by “an anonymous third-party” for several days, which has affected login to the game servers in North America and Europe. To clarify, a DDoS is a targeted attack that, as the official post explains, “attemp[s] to increase the server load to an extensive level by flooding the network of the targeted servers using a massive number of computers.”
DDoS attacks are somewhat commonplace for most high-profile online systems; World of Warcraft‘s expansion launch faced a similar attack last weekend. They are usually resolved quickly, but this time around the attackers have apparently been changing their methods constantly to thwart attempts to block them from overloading the servers.
Square Enix apologized to players for the interruptions, and has assured everyone that they will “continue to monitor and work on recovery from every possible angle.” No word yet on who may be responsible for the attacks or what their ultimate goal may be.
Source: Pixel Dynamo
Final Fantasy XIVSP/MP: Massive
WoW - Subscriber Count Spikes Following Draenor Release
World of Warcraft, like the common cold, refuses to die. Subscriber numbers have spiked following the launch of their latest expansion.
We reported back in October that the World of Warcraft subscriber base was sitting at 7.4 million, but with the arrival of the Warlords of Draenor expansion last week that number has surpassed 10 million.
It's a familiar pattern with expansion releases: indeed, the same thing happened when Mists of Pandaria released, pointing to the logic behind Blizzard's desire to annualise expansion roll-outs. Still, the pattern indicates that World of Warcraft isn't going away any time soon. The expansion pack itself has sold a whooping 3.3 million copies already.
While the numbers are impressive, the Warlords of Draenor expansion was beset with launch difficulties fairly uncommon to Blizzard. Widespread problems accessing overcrowded servers has prompted the studio to reward players with five days of free access.
We published our Warlords of Draenor review in progress last week, with a final verdict arriving soon. I spoke to designer Ion Hazzikostas last month to coincide with the MMO's tenth anniversary. He thinks the game has another ten years in it.
Source: PC Gamer
Neverwinter - Rise of Tiamat Expansion Launches
The deliciously playable and ever-popular Neverwinter launched its Rise of Tiamat expansion, including a 25-player instance and an iconic Forgotten Realms villain.
In the culmination of the Season of Dragons, Rise of Tiamat follows the events of the fourth Neverwinter module – Tyranny of Dragons – and the Siege of Neverwinter event. Starting today, adventurers will venture to the Well of Dragons, a new adventure zone that has been ransacked by the Cult of the Dragon. With the summoning of Tiamat from the Nine Hells looming over the land of Faerûn, adventurers must band together to battle one of Dungeons & Dragons most fearsome villains.
“Our team is extremely pleased to bring Tiamat to Neverwinter, as she is one of the most iconic villains in Dungeons & Dragons lore,” said Rob Overmeyer, executive producer of Neverwinter. “In order to have her live up to expectations, we created one of the largest in-game encounters ever made for our game. It’s a testament to our team’s goal of delivering a quality Dungeons & Dragons and gameplay experience.”
WoW - Blizz Apologizes For Bad Draenor Launch
In what may be a surprising gesture of humility and honesty, Blizzard apologizes for the botched launch of Warlords of Draenor and offers five days' game time to compensate.
Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right.
This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote.
He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.
SW:TOR - Sentinel, Marauder Changes Revealed
Bioware is making a few changes to the Sentinel and Marauder skills in the upcoming patch for SWTOR.
No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.
Star Citizen - Interview at DSOGaming
DSOGaming feeds us a rich interview with Cloud Imperium Games on Star Citizen mods, PC exclusivity, graphical features, DirectX12, and multi-core CPUs.
A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible!
Sean Tracy: Gamers can expect their PC’s to be pushed to the max as we are not bound, as developers, making a game for the “lowest common denominator” which classically for most companies are the consoles or even mobile hardware. Without us having to effectively optimize to the point of being able to run on the limited hardware that is present in the consoles we are free to push the boundaries of what is possible in real time on current and even next-generation PCs. The PCs will always be beyond what console hardware has and further we are dedicated to giving enthusiasts that want to test their machine’s mettle with the options to be able to do that. This is truly a game for PC gamers who want a game built from the ground up for the PC and not up-rezzed or ported over.
Star Citizen - Won't Support DX10 or 4GB PC's
Star Citizen is already unforgiving. And you'd better have a decent rig ready, because it's ready to leave slower rigs in the dust.
Cloud Imperium has never made any bones about the demanding nature of the game—you will recall the bit about how consoles "couldn't possible handle" it—but if you were thinking you'd be able to coast through with the mid-range rig you built in 2011, think again: When asked by DSoGaming if the minimum requirement could be cut back again, Engine Technical Director Sean Tracy said, "Likely not."
Of course, if you're gaming on a PC with 4GB and a DirectX 10 card, the odds are that either you're playing Peggle, or you're already looking into a fairly major upgrade. And by the time Star Citizen rolls around, which isn't likely to happen for a couple more years, that sort of system will be just about completely untenable for any kind of gaming that isn't built into Windows.
Source: PC Gamer
World of Warcraft - Interview @ IncGamers
Over the weekend IncGamers caught up with Marco Koegler, technical director for World of Warcraft. For this interview we invited along Dr. Andras Becht – he’s an economist, and he has a PhD so he’s really smart – and Dr. Dana Herrera, an anthropologist. They’re both from St. Mary’s College in the Bay Area and they had many, many questions to ask regarding Warlords of Draenor and WoW in general.
Shroud of the Avatar - Update of the Avatar #98
It's time for the next weekly update for Shroud of the Avatar from Portalarium.
Release 11 Stays Open!
As we have mentioned previously, we intend to maintain continuous up-time (versus 4-day access windows) once Shroud of the Avatar launches on Steam Early Access on November 24th. In preparation for that event we decided to leave Release 11 open to see how the game handles up-time longer than the usual 4 days. So far so good!
The Grand Tour Quest
Just as in our last release, we’ve included a Grand Tour Quest designed to guide you through all the new content. And just in time for Halloween, you will be able to get the Tricorn Hat with Carnival Mask by completing the Release 11 Grand Tour Quest. This reward can only be unlocked until we launch Release 12 (did someone say rares?), so be sure to log in to R11 and talk to all the Tour Guides!
Steam Access Keys Now Available
SotA will launch on Steam Early Access on November 24, but we’ve made Steam Access Keys immediately available to all our backers as part of their basic pledge rewards! Once you’ve redeemed your Steam Access Key you’ll have the option of playing SotA either with the Steam client or the regular client (or both).
Shroud of the AvatarSP/MP: Single + MP
Release: In development
EverQuest II - Ten Years Celebration
EverQuest II is ten years old and Sony is hosting a celebration at the Heroes Festival.
Celebrate Ten Years of EverQuest II at the Heroes’ Festival!
This year's Heroes' Festival is extremely special because Norrathians will be celebrating ten wonderful years of questing, raiding, tradeskilling, house decorating, and socializing in EverQuest II!
Travel to the cities of Qeynos or Freeport for the joyous festivities. Be prepared to join the fun, because the Heroes' Festival starts on Friday, November 7 and runs through Monday, November 17, 2014.
EverQuest IISP/MP: Massive
SW:TOR - Update 3.0 Class Changes
Bioware posted a preview of the class changes that will take effect in the new expansion called Shadow of Revan, and the games next major update.
Welcome to the first of our Disciplines blogs! For the month of November, we will be covering all of the Advanced Classes.
The Game Update 3.0 class changes for the Trooper and Bounty Hunter set of classes are, overall, the most drastic changes received by any class set in the 3.0 update. The term “class set” refers to the base class (in this example, the Trooper) along with its advanced classes (Commando and Vanguard, continuing with this example). The purpose of this blog is to inform Troopers of the major changes that are coming in the 3.0 update, but this blog is not a comprehensive list of every single Trooper change. Also, please note that the content described in this blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned).
Many Trooper abilities have had their resource costs and damage values slightly adjusted to make Energy Cell resources more manageable. Usually, this means the cost of an ability was slightly reduced along with its damage or healing, but for some abilities, the opposite may be true. For example, many abilities that formerly required 16 Energy Cells now require only 15 and damage or heal for slightly less, but many abilities that formerly required 8 Energy Cells now require 10 and damage or heal for slightly more. The 3.0 changes to channeled abilities have also aided Troopers with their Energy Cell management. Since channels now charge resources with each tick of damage or healing, that means Troopers can begin using channeled abilities at lower Energy Cell levels without slowing their resource regeneration rate.
Lord of the Rings Online - Update 15 Released
For all my fellow watchers who play in the RPG Watch guild here is news about the latest patch for Lord of the Rings Online from the games forum.
Update 15 Release Notes
Beornings are here! Every new Beorning character will start in the brand new starting area: Vales of Anduin. Visit Grimbeorn’s Lodge while you get comfortable with your own strength.
Beornings are designed to be a dynamic skin-changer class. Their basic skills emphasize the difference between human and bear forms. There are skills available in three different ways: those available in man form; those available in bear form; those available in any form.
Instead of power pools, Beornings build up Wrath, which fuels many of their skills. Any skills requiring Wrath will list the cost in their tooltip. Bear form requires Wrath to use and maintain. Certain man form or any form skills may also require Wrath.
The Beorning trait trees are designed to allow tailoring your play style to fit a tank, damage, or support role.
- Special Note: With the launch of Beornings in Update 15 we want to let everyone know we are going to be paying very close attention to feedback and be active in making adjustments based on that feedback.
Pelargir Epic Battle: Retaking Pelargir is a new type of offensive Epic Battle where you help Aragorn’s forces defeat the Corsairs at Pelargir. Available in solo/duo mode (with fellowship option coming soon), face a new enemy type, Epic Foes, new barterable rewards, and witness the Army of the Dead annihilate the Corsair host.
Epic Story Volume IV Book 2: The Dawnless Day. The next book in the Epic Story begins! Book 2 of Volume 4 begins with Lothiriel in Dol Amroth.
Central Gondor: Central Gondor has four new regions: Ringlo Vale, Dor-en-Ernil, Lebennin, and Pelargir.
Lord of the Rings OnlineSP/MP: Massive
Elder Scrolls Online - Update 5 Now Live
ZeniMax Online has released the next patch for Elder Scrolls Online.
Update 5 is here, so log in now to find out what new adventures it brings to ESO. There’s a lot to love in this update—let’s dive in!
The Veteran version of City of Ash has opened, continuing the dungeon’s story and presenting challenging new bosses for you and your allies to defeat. As you play through the new story, you’ll notice that we’ve also implemented an improved facial animation system that gives the NPCs you’ll meet a much more natural and realistic look.
Did you miss one of the dungeons while you were leveling? With the new dungeon scaling system, you can play through any of them at an appropriate challenge level. Dungeons and their loot now scale to your group leader’s level. The same system applies to solo instances, as well.
If you love crafting, running dungeons, or both, we have another exciting addition for you: Writs and Pledges! Every day, you’ll be able to undertake new Writs and Pledges, which will have you crafting to fulfill orders and delving into dungeons to defeat bosses. You’ll be rewarded for your efforts, so give these new quests a try.
That’s not all you’ll find in Update 5: we’ve implemented chat bubbles, continued our improvements to Veteran Ranks, added the Dwemer crafting style, a new crafted item set, and many bug fixes and other changes. Read the full patch notes here to get every bit of Update 5 goodness!
Update 5 is available right now—log in and check out all the new excitement. We can’t wait to see you in Tamriel!
WoW - Interview @ Ausgamers
Ausgamers interviewed Blizzard's Ion Hazzikostas to talk about Warlords of Draenor as they prepare for the games fifth expansion in the last ten years.
AusGamers: What do you think is the reason why World of Warcraft is still one of the most popular games people are playing 10 years on?
Ion: I think two reasons. There’s probably far more than that but to me there are two that stand out. First thing is the people themselves are a big reason. One of the magical things about the game is the bonds and the friendships that it [has] formed. We have BlizzCon coming up in just a couple of weeks, and one of the most exciting things about BlizzCon is seeing these gatherings of people who are meeting, often for the first time -- these groups of guild mates that have spent hours talking on voice chat, finally putting faces to voices. In many cases forming friendships that will last a lifetime, spouses that have met through playing World of Warcraft, and that is an honour for us to have been a part of creating a game that creates these bonds that keep people together – the game-world is an integral part of that.
Guild Wars 2 - 50% Off on Games Website
Forum member Arahael sent us news that Guild Wars 2 is 50% Off till November 9th.
From October 30 to November 9, we’re chopping the price of both Guild Wars 2 Digital Heroic Edition and Digital Deluxe Edition in half! Now is the perfect time to pick up this award-winning MMO and experience a constantly evolving fantasy world where your actions make a difference!
Guild Wars 2SP/MP: Massive
SW:TOR - Shadow of Revan Details
Swtor Strategies posted new information about the Shadow of Revan Expansion.
Massively, Hyperspace beacon, MMORPG and Ten Ton Hammer were treated to a unique opportunity by Bioware recently. During a livestream, lead writer Charles Boyd, producer Bruce MacLean and Game director James Ohlen shared more information about what’s coming to the latest SWToR expansion.
Some of the highlights included:
- There will be a Patch 4.0 – there are more stories to be told (and probably more expansions in 2015)
- SWToR development is speeding up – expect to see more exciting announcements after the release of Shadow of Revan
- Patch 3.0 might expand to other locations other than Yavin IV and Rishi
- Togruta will be the next playable race and will be a Cartel Market item
- Solo flashpoints confirmed – A droid companion will be available to carry players through tough fights
- Class missions return – you can now play your unique class mission story
WoW - New Australian Servers & FAQ
Well if you live in Australian and still play World of Warcraft thew following information is good news. It seems Blizzard will launch new servers, and posted a new FAQ.
We are pleased to announce that the upcoming deployment of Australian World of Warcraft game servers ahead of the games next expansion, Warlords of Draenor. This new infrastructure will support Australia and New Zealand and should provide a significant smoother gameplay experience for players in the region.
Players currently on an Oceanic realm—Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei'Thos, Khaz'goroth, Aman'Thul, Nagrand, Dath'Remar, Dreadmaul, and Gundrak—should automatically experience improved latency once the new game servers go live. To help those currently adventuring on North American realms, such as Blackrock and Proudmoore, optional free character and guild master realm transfers will be offered for a limited time.
SW:TOR - What The Game Could Have Been
A YouTube member by the name of Kid Lee posted a new video where he talks about what SW:TOR could of been like before the content was removed from the beta version.
What things were removed from the game? In this video Kid-Lee takes a walk back in time to look at some of the things that were removed in Beta.
Elder Scrolls Online - Tales of Tamriel Books
ZeniMax Online announces the release of two new Lore Books for Elder Scrolls.
Not since Encyclopedia Britannica's heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering "The Land" and "The Lore" feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game's in-game text across three volumes.
Thank you Thrasher for the infomatiion and link.
SW:TOR - History & Lore of Revan
Swtor Strategies posted a new video that shares the history & Lore of Revan for TOR.
have uploaded an excellent video about on History, Lore & Facts about one of the most iconic characters in the Star Wars Universe – REVAN. The video also includes Biographies of Theron & Lana prior to SWTOR 3.0.
Elder Scrolls Online - The Road Ahead #6
The Elder Scrolls Online has another The Road Ahead update on the games website with more information on future fixes, and other updates from Game Director Matt Firor.
he Road Ahead - October 16
Greetings, everyone, and welcome to another Road Ahead update. This month I’ll talk about where the game is right now with Update 4 out in the wild, what you’ll see soon in Update 5, and remind you all that we’d love to have you log into the PTS to test upcoming content—especially now that we’ve been able to provide character copies from the North American megaserver. In the future, we hope to make characters from the EU megaserver available on the PTS, so stay tuned for updates. We’re also still hard at work on the console versions of the game—we look forward to sharing more info about them soon.
Update 4, which brought the Upper Craglorn region, a new Trial, and the Dragonstar Arena (and plenty of other fixes and improvements), has been available to everyone on the live servers for about four weeks now, and we appreciate everyone who helped us troubleshoot some issues that cropped up when the update went out. We deployed a series of hotfixes over the first week Update 4 was live to address those problems, and your feedback helped us find and correct them quickly.
What’s Coming in Update 5
Update 5 is on the PTS and ready for testing right now! It’s a big update that contains a Veteran Dungeon, a new system of repeatable Pledges and Writs for dungeons and crafting, our new facial animation system and fixes for player separation when questing in a group. Here are some more details:
- A new Veteran Dungeon: City of Ash continues the dungeon’s story and introduces dangerous new challenges for your group.
- The new facial animation system makes NPCs far more lifelike during conversations.
- Repeatable Pledges: The Undaunted now reward players once a day for specific dungeon runs with special loot and trophies.
- Repeatable Writs: You’ll be able to obtain certification in your crafting skills and then complete Writs for inspiration, materials, and special Survey Reports that will lead you to high-yield harvesting nodes.
- Dungeon level scaling: Dungeons’ enemies and rewards will scale to the level of the group leader, giving you more chances to group up, experience a challenge, and get appropriate rewards.
- More player separation fixes: More quests will be streamlined so you aren’t separated from your group members as often while adventuring.
Those are the main highlights of Update 5, but much more is coming, including the new Dwemer crafting style, a new item set to craft, chat bubbles, and our continued effort to expand delves throughout the game. And, of course, the update will bring plenty of bug fixes and other improvements. Check out the full patch notes here to see all the changes.
Pantheon - New Video Posted on Website
Visionary Realms released a new work-in-progress video for Pantheon.
Pantheon: Rise of the Fallen is a High Fantasy themed Massively Multiplayer Role Playing game (MMORPG) with a heavy focus on character development, an immersive world, and player interdependence (grouping). It is being developed by Visionary Realms, Inc., a lean and mean volunteer team. We are targeting a ‘niche’ audience who wants more of a challenge, with a mixture of classic MMO mechanics and modern ideas.
This October 2014 video shows our latest development progress, including:
- Database-driven NPC population
- New zones
- Combat and exploration
- Original music, atmospheres and sound effects.
You are encouraged to watch the August update video to see how much measurable forward progress has occurred since then. We are in full-on development mode. More videos coming soon!
Warlords of Draenor - Interview Roundup
If any of you are still playing World of Warcraft then I have a two new interviews I found this week you might be interested in reading. The first interview is from Eurogamer.
At the end of last week, we had a chance to speak with lead designer Ion Hazzikostas, and ask whether this pruning of content - viewed alongside the historical simplification of systems like character talent trees - justifies community concerns that the game is being simplified just a little too much.
"Yeah this is something I see and hear - the dumbing down complaints. The reality is that I think there's more depth to playing WOW - and to excelling in WOW - than ever before," he says. "If the game was dumbed down, you wouldn't see the best arena players in the world standing so consistently above even the people who are above the top one per cent. You wouldn't see the same handful of guilds consistently crushing their competition in the top 100. There's tremendous room to be skilful - to customise your character and engage in these systems.
The second interview if from Ausgamers with Blizzard's Tom Chilton.
AusGamers: My first impression, when I first saw Warlords of Draenor, was the feeling that World of Warcraft was really going back to its roots and rediscovering or reintroducing that real traditional Warcraft feeling to the series. And I’ve noticed quite a few other people who haven’t even played for years are looking at coming back for just that reason, so its definitely struck a chord. I was just wondering, was that always the plan? To do a kind of return, of sorts, to those oldschool Warcraft characters, for the 10th anniversary and everything?
Tom Chilton: Yeah, it certainly was. I mean the 10th anniversary was part of it, but its also the fact that we knew when we were doing Mists of Pandaria that we were very deliberately going with a different theme. And we did that because we had done multiple expansions that were very Warcraft-y, build up and destroy the world kind of stuff, and we really wanted to do something that was a bit more adventure-y. And I can imagine us doing that again at some point in the future, because you need those things to break up the pacing, but certainly coming back to these really core Warcraft themes for this expansion was very deliberate.
SW:TOR - New PVP Content & Coin Bundle
SWTOR Strategies has two new articles with information for the MMO game. The first article is about a new Cartel Coin bundle on Amazon. You also get an exclusive item.
If you are looking to get some cartel coins, it’s always better to buy in bulk. Now EA has put out a deal that you don’t want to miss. It was just released at the end of September and we don’t know if it will be permanent or something they only offer for a short time but it does come with a cool, unique, exclusive in-game item.
The second article is about new PVP content in the next patch.
We have heard a lot of talk about SWTOR and the new content coming out recently. Fans are hyped up about all the good stuff coming with 3.0 but one player on the forums asked something that I was also thinking: Can we expect to see any PvP content or news any time soon. While SWTOR isn’t marketed as a PvP game, it does still have those elements to it and some players really like it so it would be great to see Bioware do a little more in this area to keep things fun and interesting.
Pantheon - Seeking World Builders
Visionary Realms has a new post on the Pantheon: Rise of the Fallen website they're looking to hire a few more Experienced World Builders/Level Designers.
Seeking World Builders
Looking for Volunteer Experienced World Builders/Level Designers.
• Must have experience building both outdoor and indoor levels.
• Must have C# scripting knowledge as it relates to Unity.
• Be able to balance game performance with aesthetics.
• Able to take creative direction but also capable of expressing their own creativity when building a zone.
• Must have experience using the following tools:
-World Machine or L3DT
Please email a link to your portfolio and resume to firstname.lastname@example.org
SW:TOR - Shadow of Revan Expansion
Seems I was correct in the last news-bit as the new expansion for Star Wars: The Old Republic is about the return of Revan . Here are the new details from Bioware.
THE SAGA CONTINUES IN Star Wars: THE OLD REPUBLIC WITH SHADOW OF REVAN, AN ALL-NEW DIGITAL EXPANSION
Revan Returns in a New Story-Driven Expansion with Five New Levels of Adventure - Launching December 9. Pre-Order by November 2 to Secure Early Access and Exclusive Grand Statue of Revan
AUSTIN, Texas – October 6, 2014 – Prepare to face Revan, one of the galaxy’s most revered characters, in the latest story-driven adventure from Star Wars™: The Old Republic™. BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), and LucasArts have announced a brand-new digital expansion, Shadow of Revan, coming December 9, 2014. Shadow of Revan offers five new levels of story-driven missions, an increased level cap of 60, new worlds to explore, high-level multiplayer Flashpoints and Operations to join with friends in dynamic challenges and much more. Plus, for a limited-time, all Subscribers who pre-order receive a Class Experience Boost, offering players 12x experience gain through Level 55 with the opportunity to immerse themselves exclusively in exciting class story missions, but only through December 1, 2014.
In Shadow of Revan, a long-hidden sect of extremists has emerged from the ongoing war between the Sith Empire and the Galactic Republic. This group is led by Revan, the former hero of the Jedi Civil War. These fanatical “Revanites” are gathering an army with an apocalyptic plan that will leave the Republic and the Empire in ashes. Players will prepare to face Revan and adventure alongside a host of intriguing characters, including Theron Shan, Lana Beniko, and Jakarro the Wookiee.
Thank you Alrik for the link.
Elder Scrolls Online - Loyalty Program Begins
The Skyrim Fansite has news the ESO subscriber Loyalty Program has started.
ESO Subscriber Loyalty Program Begins Today
This afternoon, The Elder Scrolls Online declared that the ESO subscriber loyalty program officially begins. Emails were sent to all active subscribers. The loyalty program, first revealed last month, basically rewards members with special in-game items. The first reward is an Ice Wraith vanity pet known as the “High Hrothgar Wraith.” Pets are being sent out today via in-game mail, but the ESO devs caution that it may take a few days to receive the reward.
ESO Subscriber Loyalty Program
To become a member of the ESO subscriber loyalty program, players must:
- Have an active ESO subscription,
- Have been subscribed for three months (excluding game time included with the initial purchase of The Elder Scrolls Online and any additional complimentary game time).
The program will be expanding over time, and future rewards will be sent to members subscribed for six months. At this time, specific rewards haven’t been revealed. Stay tuned for future announcements.
Pantheon - Updated Atlas & Screenshots
Visionary Realms posted two new updates for Pantheon: Rise of the Fallen this week. The first post talks about an updated game Atlas.
Updated the atlas of Terminus. The map now shows some of the areas and names that are either complete or under development.
The second post shares a few Screenshots of the improved GUI.
Here are some new very-in-progress screenshots, including the first glimpse at our new but VERY early (but semi-functional) UI. You can also see some gameplay going on if you read through the text box. If you have any questions as to what you are seeing, let me know. We're making some serious progress and having a blast of time doing it. Enjoy!