MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Continue reading the article...
Neverwinter: An Interview
Lucky Day talks to Cryptic's Jack Emmert about their upcoming D&D "Online Multiplayer Game", Neverwinter.
» Read the article
Poll WatchYour Favorite Fallout Game?
All of Them
None of the Above
Expected ReleasesJan: Pantheon
Forum WatchOculus Rift DK2 by vurt
CRPG Analyzer: A checklist for computer role-playing games by HiddenX
Good (preferably cheap as well) gaming controller for a PC? by Humanity has risen!
Age of Decadence (recommended) by ReturnToCinder
How do you define RPG? by ReturnToCinder
Pantheon - New Mini Update
Visionary Realms Brad McQuaid posted a new mini-update for Pantheon: Rise of the Fallen, and included a couple of new screenshots of the game.
Ok, we are getting ready to show some serious forward progress, hopefully by this weekend. In the interim, I wanted to post a few screenshots of Halnir -- you've seen the zone before, but not polished like this. Also, we changed our in-house tool to a web based asp.net app. Probably not interesting to everyone, but still worth posting a couple of shots I think.
Elder Scrolls Online - Update 4 Preview Video
ZeniMax Online has released a preview video of the next update for Elder Scrolls Online.
Update 4 is on its way to ESO with tough new challenges. The mysterious tale of Craglorn continues as you and your friends explore a new region of the Adventure Zone and take on the new Trial that awaits you there. You’ll also find a new kind of challenge for your group: the Dragonstar Arena is ready to put the toughest heroes to the test. Watch the video now and prepare for new quests, delves, Trials, and much more in Update 4, slated to launch in September.
Neverwinter - Tyranny of Dragons Released
Perfect World Entertainment sent over a new press releases with news the next expansion for the F2P RPG Neverwinter called Tyranny of Dragons has been released.
CULT OF THE DRAGON INVADE FAERÛN WITH NEVERWINTER: TYRANNY OF DRAGONS
New Expansion Brings Scourge Warlock; Dragonborn to Epic Encounters with Dragons
REDWOOD CITY, Calif. – August 14, 2014 – Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, announced that Neverwinter’s newest content update – Tyranny of Dragons – has officially launched in North America and Europe. Neverwinter: Tyranny of Dragons brings forth one of the largest content updates for the Dungeon & Dragons MMORPG, including a new playable class, a new playable race, new heroic encounters and a new dungeon and skirmish for adventurers to explore.
Starting today, players can play as the Scourge Warlock class. Offered as part of the free update, the Scourge Warlock focuses on ranged damage and curse mechanics, making it an excellent support role for parties. The new Scourge Warlock adds unique options for teams of players as they battle through regions overrun with the Cult of the Dragon, culminating in new heroic encounters with several dragons from Dungeons & Dragons lore.
Neverwinter: Tyranny of Dragons also brings a new skirmish and dungeon that puts the teamwork skills of Neverwinter players to the test. These new instances take players on a journey through unfamiliar environments including Lostmouth and Tuern as they uncover storylines from Dungeons & Dragons fiction. Also available is the new Dragonborn premium race, allowing players to step into the role of the dangerous and powerful Dragonborn.
“As fans of the series, we are constantly looking at ways to build on our players’ Neverwinter experiences, and ensuring that they live up to the lore of Dungeons & Dragons and the core D&D experience we all love,” says Rob Overmeyer, Executive Producer of Neverwinter. “It’s not possible to have too many dragons in Neverwinter and our team has heard the calls from our community. We work tirelessly to continue to bring great gameplay, good times and epic moments to our game. We look forward to watching our players take on the onslaught of dragons in Neverwinter: Tyranny of Dragons.”
Watch the Official Gameplay Walkthrough Trailer here: youtu.be/zY5EbnifL0k?list=PL27253BF6D727E4D4
SW:TOR - Galactic Strongholds Trailer
BioWare released a new trailer for Star Wars: The Old Republic Galactic Strongholds.
Watch the Galactic Strongholds GamesCom Trailer and see how you can get your own Stronghold on four iconic planets including Tatooine and Coruscant! Express your creativity and personal style by customizing and showing off your Stronghold to friends. Plus rally your guild aboard your own Guild Flagship and conquer planets across the galaxy in the new Free-to-Play Star Wars™: The Old Republic™ Digital Expansion: Galactic Strongholds!
Subscribe today and move into your own Nar Shaddaa Sky Palace early when you join Subscriber Early Access beginning August 19th. Welcome Home!
Neverwinter - Tyranny of Dragons Trailer
Perfect World Entertainment & Cryptic Studios released a new gameplay trailer for the next expansion for Neverwinter called Tyranny of Dragons.
Season of Dragons roars on with the brand new Official Gameplay Walkthrough for Tyranny of Dragons! Experience the new Dragonborn player race, get guided through the powerful dark magic abilities of the new Scourge Warlock class, and get prepared for the invasion of Faerûn by dragons & the nefarious Cult of the Dragon.
Elder Scrolls Online - Update 3 Released
ZeniMax Online has released the next update for Elder Scrolls Online, and posted information on the games website with the changes.
Update 3 is Live!
Update 3 has arrived on the live servers today, bringing more customization, mercantile opportunities, and fixes to ESO. Let’s take a look at the highlights.
The dye system is here, giving you the chance to add a personal touch to your armor. New dyes are earned by completing achievements, and dyes for those you’ve already finished will already be unlocked for you. Dyeing your armor is as simple as approaching a dye station and selecting your favorite color scheme. We can’t wait to see what you come up with.
Guilds have good reasons to be excited about the update, too. Guild leaders can now create custom guild ranks and design their own guild tabard. There are tons of icons, colors, and tabard shapes available, so pick your favorites and put your guild’s identity on display. There’s more: guild stores can now be found throughout Tamriel. On a weekly basis, your guild can bid on one of these locations. If you win, your guild’s store will be available to the public, and you’ll make some gold from the sales!
As always, plenty of fixes and improvements are packed in along with the new features. To get all the details, read the full patch notes. We hope you enjoy the update, and we can’t wait to see what you think. See you in Tamriel!
Pantheon - New Weekly Update Posted
Well its time for another update from Visionary Realms Brad McQuaid. He shares a few more images, and gives a brief update on the games development progress.
Update for this week: Programming continues to work on animations and other polish issues. Tools are being ported to web apps as opposed to native windows apps for a variety of reasons. We are interviewing a 3D artist that has promise. Lore is working on the map and we should have a world map soonish to share with you. World Building continues forward. The screenshots for this week are for a different island (Mah'rela Isles) being worked on by a different world builder, but they WILL look similar for now because of the shared assets.
Elder Scrolls Online - A Balancing Act
Sean Engemann from Cheat Code Central has penned an editorial about this game.
In it, he discusses the Nightblade class, Bethesdas recent updates to the and much more.A quote about the Nightblade class:
I felt sorry for anyone who rolled a Nightblade class, as there longwinded adventure up to Craglorn was met with dismissal from nearly every group invite, with their class being underpowered for the Adventure zone. Some updates to the class have been implemented, though the stigma remains, and the class is still behind in the damage stats. I had a hard enough time with my Templar trying to join runs through the Aetherian Archive and Hel Ra Citadel.
Ultima Forever: Quest for the Avatar - won't last forever
Seems Ultima Forever won't last forever...
With Mythic's shutdown we could foresee the game closure, ...but it could have been maintained for a few more months.
However, it's official, the game will shutdown on August 29th 2014.
Ultima Forever was far from being a real Ultima, but was not really bad. It has suffered mainly from its' awful business model (F2P + heavy microtransactions), but also from bad game support (no updated, no new content). With a fixed price and better support its' fate could have been really different.
Quite sad to say goodbye to another Ultima... Let's hope Shroud of the Avatar will be better and more Ultima-ish.
As seen on the game facebook page :
Strangers, Seekers and Avatars all,
While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye. As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play.
This was a very difficult decision for us to make. We’ve seen the game through ups and downs, and hope that you’ve enjoyed playing it every bit as much as we had making it! Through it all, it’s been players like you who’ve made it all worthwhile.
To thank everyone for their loyalty and support, for our last month of live operations, the following changes will be made to the game:
• Significantly boosted Virtue and Reputation rewards
• Equipment degradation to be disabled (no damage to worn/equipped items)
• Increased drop rate of Gold keys
• The in-game store will no longer sell premium currency (Silver and Gold keys)
We invite you to share your favorite game memories with us here in this very thread!
From Lady British, the Gypsy, and all the other citizens of Ultima Forever’s Britannia: Thank you for your time spent in our world; we’re going to miss you very much!
Remember and uphold the Virtues, always!
- The Ultima Forever Team
Information aboutUltima Forever: Quest for the Avatar
SP/MP: Single + MP
Neverwinter - Coming To Xbox One
Perfect World Entertainment & Cryptic Studios announced in a new press release that Neverwinter will be released on the Xbox One for console players.
NEVERWINTER COMING TO XBOX ONE
Perfect World Entertainment and Cryptic Studios to Bring Acclaimed Free-to-Play MMORPG to Console Gamers
(Redwood City, CA) July 30, 2014 - Perfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that Cryptic Studios is bringing popular free-to-play MMORPG Neverwinter to consoles. Available first, free-to-play with Gold* on Xbox One, the all-in-one games and entertainment system from Microsoft, Neverwinter – set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is the first free-to-play title from Perfect World Entertainment and Cryptic Studios that will be launched on both PC and console platforms.
Players in North America and Europe can expect Neverwinter for consoles in the first half of 2015.
"Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms. Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market.”
Entering its fourth module on August 14, 2014 with Tyranny of Dragons, Neverwinter continues to provide authentic Dungeons & Dragons narratives and gameplay opportunities since launching in Summer 2013, and continues to grow with the D&D fan base.
“The addition of the new platforms is another piece of exciting news for Dungeons & Dragons fans in this pivotal year,” said Nathan Stewart, Dungeons & Dragons Brand Director. “We continue to work closely with Perfect World and Cryptic Studios to bring exciting new stories to players around the world.”
Elder Scrolls Online - Megaserver Migration
ZeniMax Online posted information about this weeks European megaserver migration.
We’re preparing to make the move to our new datacenter! Get the details and answers to your questions here.
We know many of you have been looking forward to the migration, and we’re ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 30th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.
If you have questions about the process, we’ve got you covered. Here are a few common ones. If you don’t see your question here, make sure to check out our knowledge base.
Neverwinter - Dragonborn Race Announced
So if any of you still play the F2P game Neverwinter Perfect World Entertainment sent over a new press releases about a new playable race they call the Dragonborn.
DRAGONBORN PLAYER RACE ANNOUNCED
Players Can Play as the Legendary New Heroes on August 14!
(Redwood City, CA) July 24, 2014 – Perfect World Entertainment’s “Season of Dragons” continues with the announcement of the scaly new player race coming to Neverwinter: Tryanny of Dragons – the Dragonborn! The first time playable in Neverwinter, the Dragonborn are a steadfast and honorable people who have thrown off the shackles of their former dragon masters. The Dragonborn joins the new Scourge Warlock class as the newest features coming to the world of Faerûn. It’s never been better to join Neverwinter!
The Dragonborn is the keystone to the Dragonborn Legend Pack. More details can be found HERE: www.arcgames.com/en/games/neverwinter/game-pack/detail/495
Included in the Dragonborn Legend Pack are:
· The Dragonborn Race – An account-wide unlock that grants players full access to the Dragonborn
· A Race Change Token – A one-time account-wide unlock that lets players change their existing characters to Dragonborn while retaining their level and in-game items
· Heart of the Dragon – A new artifact allowing players to breath fire, and Dragonborn players do extra damage
· Ring of Dragon Slaying – An enchanted ring that allows players to do extra damage against dragon foes
· The Gemfinder Enchantment – An enchantment with draconic essence that summons Will O’ the Wisps that find valuable gemstones as players fight
· Dragon Glyphs – Two overload enchantments that power weapons with elemental fury and heightened defenses
· Dragonborn Ceremonial Fashion – Gold flecked fashion items used for special occasions
· Dragonborn Warrior Fashion – A roughen leather fashion set for epic battles
· The Draconic Enchantment – A powerful enchantment that adds three separate stats in either an offensive or defensive enchantment slot.
· One Character Slot
· A 30 Slot Bag
· Bahamut Regalia – Normally obtainable by attending real-world events, the Bahamut Regalia is five pieces of extra powerful gear granted by the metallic dragon god Bahamut
Watch the recently released Scourge Warlock trailer here: www.youtube.com/watch?v=x2VggvvZeOo
“Season of Dragons” continues on the Neverwinter official website with further exciting announcements in 2014, including more information on the Scourge Warlock, the Dragonborn, and new regions coming to the world of Faerûn through the end of 2014.
Neverwinter is an action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Tyranny of Dragons is the fourth module for the widely-acclaimed free-to-play action MMORPG Neverwinter, set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast.
For more information about Neverwinter, and to play now for free, visit the official website at: www.PlayNeverwinter.com
Elder Scrolls Online - QuakeCon 2014 Wrap-Up
ZeniMax Online has posted a few videos and images from QuakeCon 2014.
We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.
Pantheon - New Website Update
Visionary Realms Brad McQuaid has posted the next monthly update for Pantheon.
Update 07/21/2014Its update time again! Thank you for your support as we progress through development and Pantheon continues to take shape. We have been making solid, steady progress these last couple of weeks. Currently we have several island scenes that are in development and will share some early screenshots of those. In addition, we have finished working out the races/classes that will be included at launch.
Elder Scrolls Online - Should It Go Free-to-Play?
IGN wonders if The Elder Scrolls Online should go Free-to-Play, and debates the pros & cons of doing so. So what do you all think are they right about the MMO game?
From the moment it was announced the next entry in The Elder Scrolls series would be an MMO, the prospect of the game demanding a subscription fee has been an intensely debated topic. Huge swathes of people proclaimed ESO was dead in the water if it launched requiring a monthly fee, while a smaller subset quietly countered that such a move was needed for the title to succeed. When it eventually was confirmed that, yes, the game would require a monthly subscription, the debate seemed to intensify rather than lessen, and has continued to do so ever since launch in the face of console delays and a mixed reaction to endgame design.
The truth is, I don’t know if ESO will ditch its sub fee. No-one does. Steering toward the issue in a recent interview with creative director Paul Sage I was told “no comment”, so unfortunately I’ve no more official insight than you guys. But as Star Wars: The Old Republic’s first crack at its free-to-play conversion shows us, such a change is far from straightforward. To that end I spoke to Trion Worlds CEO Scott Hartsman and Gameforge CEO Carsten Van Husen - two gentlemen with a wealth of experience in both MMOs and F2P conversions - to find out whether ditching the sub fee really is the right path forto take, or if it’s a fallacy that such a move can change the game’s fortunes.
SW:TOR - Earned $165 Million Last Year
GamesIndustry has a new interesting article with information that Bioware/EA has made $165 million last year for the F2P Star Wars: The Old Republic MMO.
Bioware's MMO remains strong, World of Warcraft still leading MMOs with subs by a wide margin. Star Wars: The Old Republic remains one of the top five subscription MMOs in the world, according to new research from SuperData.
EA's ambitious MMO, which launched with a subs-only model but eventually integrated freemium options, made $165 million in revenue worldwide last year. That figure is from subscriptions, expansion packs and microtransactions, and it makes Bioware's MMO the fourth biggest in the world in terms of earnings.
As expected, Blizzard's World of Warcraft remains the global leader by a wide margin, with just over $1 billion in revenue. The first game in NCSoft's Lineage series was a distant second with $253 million in revenue - a truly remarkable amount given that it was launched in 1998. Indeed, NCSoft games occupied four of the top ten.
Elder Scrolls Online - Available on Steam
Steam is now selling The Elder Scrolls Online, and you can buy it for 50% off.
Now Available on Steam - The Elder Scrolls Online, 50% off!
The Elder Scrolls Online is Now Available on Steam and is 50% off!*
The Elder Scrolls Online is the latest chapter of the award-winning franchise – and will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
Elder Scrolls Online - Editorial @ Pixelgate
Pixelgate has posted a new article about the console version of The Elder Scrolls Online, and writes we shouldn't want one anyway.
The Elder Scrolls Online has been one of the oddest MMO’s to release in quite some time. From announcement to release, the development window was rather short, even more so given the apparent scope of the game. Given the promise of both a PC and PS4/Xbox One release, the short development cycle comes off as rather suspect. After a PC release, and a console delay, Elder Scrolls Online turned out to be a bit off a mess, a MMO failing on core mechanics. Elder Scrolls Online is limping along, failing to live up to the hype, or even stand side by side competition, is a console version even a viable option any more?
Pantheon - Development Blog Updates
Visionary Realms posted two more updates for Pantheon.
We now have 4 World Builders on the team, each of them working on a zone. I'm attaching some screenshots of their very early work in progress. They are using World Machine -- I wanted to thank all of you who've pledged $$ -- this allowed us to buy the licenses we needed for World Machine (and other software too, of course). Again, this is early stuff, but 1. I think it shows some cool potential and 2. The community deserves to see what the team is working on, regardless of how 'finished' or 'polished' it looks. (let me know if you agree).
Update 7/7 part 2
Here's another look inside of Visionary Realms: These are screenshots of the very early Windows database tool that Game Designers will use to create NPCs, items, quests, etc. It's a windows client that talks right to our MS SQL database. All MMOs have (or should have) something like this -- there has to be an efficient way to get content into the game. In the next few weeks, the zone server will actually load the encounter data and place NPCs into the world. Then, finally, we'll start turning some combat back on (that's server authoritative).
Elder Scrolls Online - Update 3 Preview Video
Zenimax Online Studios released a new video preview of the next Elder Scrolls Online patch. According to the video the patch will released in early August.
Update 3 for The Elder Scrolls Online is coming in early August 2014! The patch introduces armor dyes, guild tabards, public guild stores, a new difficulty for Trials, and more. This preview video gives you a first look at all the new features that are on their way to Tamriel.
Elder Scrolls Online - The Road Ahead #4
The Elder Scrolls Online has another The Road Ahead update with more information on future fixes, and other updates from some of the games developers.
The Road Ahead
It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.
ZOS and ESO at QuakeCon
As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning:
- “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
- A Community Meet and Greet after the panel.
- PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
- A Trials tournament and livestream.
To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.
EU Megaserver Update
We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.
SW: TOR - Introduction to Galactic Strongholds
Bioware has finally released the new Galactic Stronghold update for SW:TOR, and posted a new development update with details on the strongholds.
Have you ever dreamed of having a home in the Star Wars™ galaxy? I mean a real home – a place you can look forward to returning to after a long journey through the cold depths of space. A place that you can retreat to in times of darkness, to meditate on your next move or to plot your revenge. A place you can share with your closest friends or flaunt to your rivals. Above all, a place of power and significance that you can customize and call your own.
We share that dream, and we intend to make it a reality with our next free digital expansion: GALACTIC STRONGHOLDS.
INTRODUCTION TO STRONGHOLDS
As you reach level 15 and wrap up your mission on Coruscant or Dromund Kaas, it’s clear you have become an important player on the galactic stage – notable enough to attract powerful friends… and dangerous enemies. You need a fortified location to consolidate your power base – a platform from which to expand the influence of your legacy. What you need is a Stronghold – a customizable bastion of military might and personal luxury.
You will encounter a holo-projected advertisement on the Fleet (and on the capital worlds) which extolls the virtues of Stronghold ownership. This will begin an introductory mission which leads you to a Stronghold Directory, which is a terminal that allows you to view other players’ strongholds or purchase your own. For example, Coruscant Stronghold Directory is where you can purchase the Coruscant Apartment.
You can purchase a Stronghold with credits or Cartel Coins, and the Stronghold will be unlocked for your entire Legacy. For example, once you purchase the Coruscant Apartment, all of your Republic characters will have access to it. You can travel to and manage your Strongholds from the Stronghold Management window, which is a new tab in the main interface.
Each Stronghold has a unique floor plan which is composed of 8 to 12 rooms – for example: large living spaces, small rooms, a garage, a balcony, and so on. By purchasing a Stronghold, you will automatically have access to the first room. You can expand your Stronghold by clicking on locked doors, which will prompt you to unlock the attached room using credits or Cartel Coins.
Diablo III: Reaper of Souls - Interview @ Ausgamers
Ausgamers interviwed lizzard's Julia Humphreys & Matthew Berger to talk about the console version of Diablo III: Reaper of Souls, and other topics.
We’re no strangers to Diablo in any form here at AusGamers, and when it comes to the recent expansion Reaper of Souls, we delved right on in with lengthy and in-depth diary entries and analysis. But the series has moved onto other pastures by way of console, and while the fundamental experience is largely the same, there’s something to be said about the main differential between the console and PC experience where multiplayer is concerned. And that’s one built around a same-screen social event.
“Multiplayer is one of the best features of Diablo III,” enthuses Julia Humphreys -- senior producer on Diablo III: Reaper of Souls Ultimate Evil Edition. “We think it’s the best way to play Diablo III; with your friends, and of course on the console version we have same-screen co-op, so all of you on the couch, you can kick back and we think this is a unique way to play it.”
In many ways, it’s a no-brainer the game should be played this way, and while it’s really the only main multiplayer difference between the two, there are other subtle changes that have been added to the console version of the game, especially where current-gen is concerned.
Information aboutDiablo III: Reaper of Souls
SP/MP: Single + MP
Elder Scrolls Online - Patch 1.2.5 Update
Zenimax Media has updated Elderscrolls Online to version 1.2.5 via a new patch for the game. The patch fixes several problems eith gameplay, quests and UI. Other fixes for the game deal with performance problems:
The update also includes some minor performance improvements that may result in improved FPS for some. ZeniMax says this is part of "an ongoing effort to resolve client performance issues", which remains the studio's "number one priority".
Changes will also be for the Veteran Rank system:
Veteran Rank Changes: Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
Card Hunter - Using Custom Scenarios
MMO-Play posted a short article for Card Hunter about custom scenarios.
For most online games, it's easy to put them in their prospective niche. Some games are pure action, whilst others are empire-building strategy games. However, there are some games that really make an unique impression every time you play it. One of those games is Card Hunter, a hybrid comprised of collectible card games and board games, all wrapped together in an old-school tabletop roleplaying vibe. The fact that Richard Garfield, the creator of Magic: The Gathering, is a consultant to the game just adds icing to the cake. While the game features a single-player campaign mode and multiplayer PvP, it does have one feature that many browser games lack, the ability to create your own scenarios. To help familiarize gamers with this feature, let us take a closer look at using custom scenarios in Card Hunter.
Information aboutCard Hunter
SP/MP: Single + MP
Landmark - Gamespot Beta Key Giveaway
Gamespot is giving away free beta keys for Sony's Landmark MMO. All you have to di is enter your e-mail, and hope they have some keys left.
EverQuest Landmark allows you to play with the impressive, voxel-based crafting system that let's you create almost anything you can imagine by combing powerful and intuitive building tools to make a fully destructible world.
These keys will get you into the closed beta for seven days. The time starts when the code is activated. Enter your email address before we run out of keys!
Release: In development
Elder Scrolls Online - Three Months After Launch
PC Gamers Leif Johnson has posted a new article where he summarizes the pros, and cons after playing The Elder Scrolls Online for three months.
ESO remains overly focused on the big picture: big zones, big questlines, and lately, big dungeons. But contemporary MMOs thrive on the little things as well, such as the PvE scenarios in a game like World of Warcraft or Lord of the Rings Online or the focused, structured PvP content you find in WildStar or Guild Wars 2. Content, in other words, that you could log into and complete in the span of a lunch break or in the few free minutes before dinner. It's the kind of stuff that keeps players logging back in even when they don't have the time to bother with larger projects but still want to feel as though they've accomplished something for the day.
Elder Scrolls Online already has a devoted and friendly playerbase that's remained true to the game in the face of enticing competition. Some of us actually prefer its brand of combat where you click your mouse and your mace thunks down on your enemy; still more enjoy its muted color palettes that evoke the cold realities of medieval life over Pixar-inspired rainbowscapes. Thus far, ZeniMax has done a good job of eradicating the bugs and bots that scarred the first few weeks of release, and they've done a good enough job to warrant forgiveness for missing their ambitious update schedule.
But now the work begins. An MMORPG is a living thing, and Elder Scrolls Online needs to grow. It may be too late to do something about the drudgery and awkwardness of the veteran leveling experience beyond 50, but ZeniMax can lessen some of the damage by introducing new bite-sized activities while still finding time to remedy massive issues with balance. The latter issue’s so bad that I’ve even started leveling a Dragonknight to continue enjoying my time with the game. At the same time, this frustrated endeavor gives me an odd sensation of hope—if I thought ESO wasn’t capable of staying the course, I wouldn’t have bothered at all.
WoW - Why I'm Still Playing the MMO
Gamegrin editor Ashyko has written a new article where he wrote why he is still playing World of Warcraft. I know a few members have played the game on our site also.
World of Warcraft’s fifth expansion, Warlords of Draenor, will likely be released sometime in December of 2014 (just in time for the holidays). With the upcoming expansion of the top selling massively multiplayer online game, many conversations about the declining player base and the direction the game has taken have begun anew. As a somewhat veteran player (I’ve been playing for four years now), I debated on whether to spend the $60 on pre-purchasing the expansion (with the special pre-order mount and pet). After much soul searching, the burning desire to accumulate more achievements won out, and my digital purchase was made. There are lots of reasons to play World of Warcraft (WoW), but the ultimate reason remains the same as always, WoW has one of the most exciting and dynamic storylines in all of gaming. Warlords of Draenor will take that story one step further.
While there is plenty of room to debate over the coming stats squish, the removal of some of the secondary stats, the changing of glyphs (what will be the point of inscription now?), and the removal of “extra” abilities, the coming expansion will also bring a new and dynamic twist to the storyline. We will have new ways to engage with the story through garrisons and the recruiting of NPCs to our cause. Rather than feeling the rush to level to end game content as fast as possible, I’m excited to let myself be immersed in the world that gave birth to the race that is the heart of the conflict in the story of the world I love, Azeroth.